[Mesa-dev] [PATCH 4/9] mesa: move declaration of buffer var in handle_first_current()
Rob Clark
robdclark at gmail.com
Wed Feb 24 00:49:07 UTC 2016
On Tue, Feb 23, 2016 at 6:45 PM, Brian Paul <brianp at vmware.com> wrote:
> Declare the var in the scopes where it's used.
Reviewed-by: Rob Clark <robdclark at gmail.com>
> ---
> src/mesa/main/context.c | 6 ++++--
> 1 file changed, 4 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index a6d8939..26eee28 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -1600,8 +1600,6 @@ _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
> static void
> handle_first_current(struct gl_context *ctx)
> {
> - GLenum buffer;
> -
> if (ctx->Version == 0) {
> /* probably in the process of tearing down the context */
> return;
> @@ -1616,6 +1614,8 @@ handle_first_current(struct gl_context *ctx)
> * For GLES it is always GL_BACK which has a magic interpretation */
> if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
> if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
> + GLenum buffer;
> +
> if (ctx->DrawBuffer->Visual.doubleBufferMode)
> buffer = GL_BACK;
> else
> @@ -1627,6 +1627,8 @@ handle_first_current(struct gl_context *ctx)
>
> if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
> gl_buffer_index bufferIndex;
> + GLenum buffer;
> +
> if (ctx->ReadBuffer->Visual.doubleBufferMode) {
> buffer = GL_BACK;
> bufferIndex = BUFFER_BACK_LEFT;
> --
> 1.9.1
>
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