[Mesa-dev] [PATCH] perf: fix snprintf() problem on Windows for glsl-compile-time.c
Brian Paul
brianp at vmware.com
Wed Feb 24 23:45:42 UTC 2016
Use the typical _snprintf work-around.
---
src/perf/glsl-compile-time.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/perf/glsl-compile-time.c b/src/perf/glsl-compile-time.c
index 917073c..a8e774f 100644
--- a/src/perf/glsl-compile-time.c
+++ b/src/perf/glsl-compile-time.c
@@ -20,6 +20,10 @@
#include "glut_wrap.h"
#include "shaderutil.h"
+#if defined(_MSC_VER)
+#define snprintf _snprintf
+#endif
+
#define MAX_PROGRAMS 10000
--
1.9.1
More information about the mesa-dev
mailing list