[Mesa-dev] [PATCH 7/7] mesa: optimize out the realloc from glCopyTexImagexD()
Ian Romanick
idr at freedesktop.org
Thu Feb 25 18:42:06 UTC 2016
On 02/24/2016 03:35 PM, Miklós Máté wrote:
> v2: comment about the purpose of the code
> v3: also compare texFormat,
> add a perf debug message,
> formatting fixes
>
> Signed-off-by: Miklós Máté <mtmkls at gmail.com>
> ---
> src/mesa/main/teximage.c | 35 +++++++++++++++++++++++++++++++++++
> 1 file changed, 35 insertions(+)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 8a4c628..a906de3 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -3474,6 +3474,23 @@ formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
> return GL_FALSE;
> }
>
> +static bool
> +can_avoid_reallocation(struct gl_texture_image *texImage, GLenum internalFormat,
> + mesa_format texFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
The second line should be indented to line up with the ( of the previous
line. With that fixed, this patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Assuming there is no other review feedback, I can fix that whitespace
issue for you when I commit the patch.
> +{
> + if (texImage->InternalFormat != internalFormat)
> + return false;
> + if (texImage->TexFormat != texFormat)
> + return false;
> + if (texImage->Border != border)
> + return false;
> + if (texImage->Width2 != width)
> + return false;
> + if (texImage->Height2 != height)
> + return false;
> + return true;
> +}
> +
> /**
> * Implement the glCopyTexImage1/2D() functions.
> */
> @@ -3517,6 +3534,24 @@ copyteximage(struct gl_context *ctx, GLuint dims,
> texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
> internalFormat, GL_NONE, GL_NONE);
>
> + /* First check if reallocating the texture buffer can be avoided.
> + * Without the realloc the copy can be 20x faster.
> + */
> + _mesa_lock_texture(ctx, texObj);
> + {
> + texImage = _mesa_select_tex_image(texObj, target, level);
> + if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
> + x, y, width, height, border)) {
> + _mesa_unlock_texture(ctx, texObj);
> + return _mesa_copy_texture_sub_image(ctx, dims, texObj, target, level,
> + 0, 0, 0, x, y, width, height,
> + "CopyTexImage");
> + }
> + }
> + _mesa_unlock_texture(ctx, texObj);
> + _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
> + "can't avoid reallocating texture storage\n");
> +
> rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
>
> if (_mesa_is_gles3(ctx)) {
>
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