[Mesa-dev] [v3] Compression support for single-sampled
Topi Pohjolainen
topi.pohjolainen at intel.com
Thu Feb 25 09:58:21 UTC 2016
This revision changes the way buffer state is tracked. Instead
of setting the state in surface-state setup, the state is now
set as part of brw_postdraw_set_buffers_need_resolve(). And
separately for rep-cleared buffers in set_render_buffers_state().
Topi Pohjolainen (5):
i965/gen9: Prepare surface state setup for lossless compression
i965/gen8: Set render state for lossless compressed
i965/gen9: Setup MCS for compressed texture surfaces
i965: Add helper for lossless compression support
i965/gen9: Enable lossless compression
src/mesa/drivers/dri/i965/brw_defines.h | 1 +
src/mesa/drivers/dri/i965/brw_draw.c | 7 +++-
src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 5 ++-
src/mesa/drivers/dri/i965/gen8_surface_state.c | 21 +++++++++---
src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 45 ++++++++++++++++++++++++-
src/mesa/drivers/dri/i965/intel_mipmap_tree.h | 3 ++
6 files changed, 75 insertions(+), 7 deletions(-)
--
2.5.0
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