[Mesa-dev] [PATCH 1/2] i965/fs: fix precision of f2b
Francisco Jerez
currojerez at riseup.net
Thu Feb 25 20:13:44 UTC 2016
Ian Romanick <idr at freedesktop.org> writes:
> On 02/25/2016 08:46 AM, Roland Scheidegger wrote:
>> Am 25.02.2016 um 11:15 schrieb Iago Toral Quiroga:
>>> From the OpenGL 4.2 spec:
>>>
>>> "When a constructor is used to convert any integer or floating-point type to a
>>> bool, 0 and 0.0 are converted to false, and non-zero values are converted to
>>> true."
>>>
>>> Thus, even the smallest non-zero floating value should be translated to true.
>>> This behavior has been verified also with proprietary NVIDIA drivers.
>>>
>>> Currently, we implement this conversion as a cmp.nz operation with floats,
>>> subject to floating-point precision limitations, and as a result, relatively
>>> small non-zero floating point numbers return false instead of true.
>>>
>>> This patch fixes the problem by getting rid of the sign bit (to cover the case
>>> of -0.0) and testing the result against 0u using an integer comparison instead.
>>> ---
>>> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 15 ++++++++++++---
>>> 1 file changed, 12 insertions(+), 3 deletions(-)
>>>
>>> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>>> index db20c71..7d62d7e 100644
>>> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>>> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>>> @@ -913,9 +913,18 @@ fs_visitor::nir_emit_alu(const fs_builder &bld, nir_alu_instr *instr)
>>> bld.MOV(result, negate(op[0]));
>>> break;
>>>
>>> - case nir_op_f2b:
>>> - bld.CMP(result, op[0], brw_imm_f(0.0f), BRW_CONDITIONAL_NZ);
>>> - break;
>>> + case nir_op_f2b: {
>>> + /* Because comparing to 0.0f is subject to precision limitations, do the
>>> + * comparison using integers (we need to get rid of the sign bit for that)
>>> + */
>>> + if (devinfo->gen >= 8)
>>> + op[0] = resolve_source_modifiers(op[0]);
>>> + op[0] = retype(op[0], BRW_REGISTER_TYPE_UD);
>>> + bld.AND(op[0], op[0], brw_imm_ud(0x7FFFFFFFu));
>>> + bld.CMP(result, op[0], brw_imm_ud(0u), BRW_CONDITIONAL_NZ);
>>> + break;
>>> + }
>>> +
>>> case nir_op_i2b:
>>> bld.CMP(result, op[0], brw_imm_d(0), BRW_CONDITIONAL_NZ);
>>> break;
>>>
>>
>> Does that fix anything? I don't really see a problem with the existing
>> logic. Yes any "non-zero value" should be converted to true. But surely
>> that definition cannot include denorms, which you are always allowed to
>> flush to zero.
>> (Albeit I can't tell what the result would be with NaNs with the float
>> compare, nor what the result actually should be in this case since glsl
>> doesn't require NaNs neither.)
>
> Based on this and Jason's comments, I think we need a bunch of new tests.
>
> - smallest positive normal number
> - abs of smallest positive normal number
> - neg of " " " "
> - largest positive subnormal number
> - abs of largest positive subnormal number
> - neg of " " " "
> - all of the above with negative numbers
> - NaN
> - abs of NaN
> - neg of "
>
> Perhaps others? +/-Inf just for kicks?
>
What's the point? The result of most of the above (except possibly
bool(NaN)) is undefined by the spec:
"Any denormalized value input into a shader or potentially generated by
any operation in a shader can be flushed to 0. [...] NaNs are not
required to be generated. [...] Operations and built-in functions that
operate on a NaN are not required to return a NaN as the result."
>> Roland
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
> _______________________________________________
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