[Mesa-dev] [PATCH 1/2] i965/fs: fix precision of f2b
Ian Romanick
idr at freedesktop.org
Thu Feb 25 22:30:54 UTC 2016
On 02/25/2016 12:13 PM, Francisco Jerez wrote:
> Ian Romanick <idr at freedesktop.org> writes:
>
>> On 02/25/2016 08:46 AM, Roland Scheidegger wrote:
>>> Am 25.02.2016 um 11:15 schrieb Iago Toral Quiroga:
>>>> From the OpenGL 4.2 spec:
>>>>
>>>> "When a constructor is used to convert any integer or floating-point type to a
>>>> bool, 0 and 0.0 are converted to false, and non-zero values are converted to
>>>> true."
>>>>
>>>> Thus, even the smallest non-zero floating value should be translated to true.
>>>> This behavior has been verified also with proprietary NVIDIA drivers.
>>>>
>>>> Currently, we implement this conversion as a cmp.nz operation with floats,
>>>> subject to floating-point precision limitations, and as a result, relatively
>>>> small non-zero floating point numbers return false instead of true.
>>>>
>>>> This patch fixes the problem by getting rid of the sign bit (to cover the case
>>>> of -0.0) and testing the result against 0u using an integer comparison instead.
>>>> ---
>>>> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 15 ++++++++++++---
>>>> 1 file changed, 12 insertions(+), 3 deletions(-)
>>>>
>>>> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>>>> index db20c71..7d62d7e 100644
>>>> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>>>> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>>>> @@ -913,9 +913,18 @@ fs_visitor::nir_emit_alu(const fs_builder &bld, nir_alu_instr *instr)
>>>> bld.MOV(result, negate(op[0]));
>>>> break;
>>>>
>>>> - case nir_op_f2b:
>>>> - bld.CMP(result, op[0], brw_imm_f(0.0f), BRW_CONDITIONAL_NZ);
>>>> - break;
>>>> + case nir_op_f2b: {
>>>> + /* Because comparing to 0.0f is subject to precision limitations, do the
>>>> + * comparison using integers (we need to get rid of the sign bit for that)
>>>> + */
>>>> + if (devinfo->gen >= 8)
>>>> + op[0] = resolve_source_modifiers(op[0]);
>>>> + op[0] = retype(op[0], BRW_REGISTER_TYPE_UD);
>>>> + bld.AND(op[0], op[0], brw_imm_ud(0x7FFFFFFFu));
>>>> + bld.CMP(result, op[0], brw_imm_ud(0u), BRW_CONDITIONAL_NZ);
>>>> + break;
>>>> + }
>>>> +
>>>> case nir_op_i2b:
>>>> bld.CMP(result, op[0], brw_imm_d(0), BRW_CONDITIONAL_NZ);
>>>> break;
>>>>
>>>
>>> Does that fix anything? I don't really see a problem with the existing
>>> logic. Yes any "non-zero value" should be converted to true. But surely
>>> that definition cannot include denorms, which you are always allowed to
>>> flush to zero.
>>> (Albeit I can't tell what the result would be with NaNs with the float
>>> compare, nor what the result actually should be in this case since glsl
>>> doesn't require NaNs neither.)
>>
>> Based on this and Jason's comments, I think we need a bunch of new tests.
>>
>> - smallest positive normal number
>> - abs of smallest positive normal number
>> - neg of " " " "
>> - largest positive subnormal number
>> - abs of largest positive subnormal number
>> - neg of " " " "
>> - all of the above with negative numbers
>> - NaN
>> - abs of NaN
>> - neg of "
>>
>> Perhaps others? +/-Inf just for kicks?
>
> What's the point? The result of most of the above (except possibly
> bool(NaN)) is undefined by the spec:
>
> "Any denormalized value input into a shader or potentially generated by
> any operation in a shader can be flushed to 0. [...] NaNs are not
> required to be generated. [...] Operations and built-in functions that
> operate on a NaN are not required to return a NaN as the result."
Except that apparently one major OpenGL vendor does something well
defined that's different than what we do. If we can validate what the
behavior is across multiple implementations, we may find a set of common
behavior that differs from ours. If other people commonly do a thing
that's different than what we do, there's a very good chance that some
application depends on that behavior. This certainly would not be the
first time.
>>> Roland
>>>
>>> _______________________________________________
>>> mesa-dev mailing list
>>> mesa-dev at lists.freedesktop.org
>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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