[Mesa-dev] [PATCH] mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 support
Ilia Mirkin
imirkin at alum.mit.edu
Fri Feb 26 14:32:53 UTC 2016
On Fri, Feb 26, 2016 at 6:55 AM, Samuel Iglesias Gonsálvez
<siglesias at igalia.com> wrote:
> On Fri, Feb 19, 2016 at 07:10:24PM -0500, Ilia Mirkin wrote:
>> The two extensions are identical, and are largely taking bits of already
>> existing desktop functionality. We continue to do a poor job of
>> supporting the 'precise' keyword, just like we do on desktop.
>>
>> This passes the relevant dEQP tests that I could find.
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>> docs/GL3.txt | 2 +-
>> src/compiler/glsl/ast_array_index.cpp | 20 +++++--
>> src/compiler/glsl/builtin_functions.cpp | 99 +++++++++++++++++++-------------
>> src/compiler/glsl/glcpp/glcpp-parse.y | 4 ++
>> src/compiler/glsl/glsl_lexer.ll | 2 +-
>> src/compiler/glsl/glsl_parser_extras.cpp | 2 +
>> src/compiler/glsl/glsl_parser_extras.h | 4 ++
>> src/mesa/main/extensions_table.h | 2 +
>> 8 files changed, 88 insertions(+), 47 deletions(-)
>>
>> diff --git a/docs/GL3.txt b/docs/GL3.txt
>> index 2e528d4..e7d40de 100644
>> --- a/docs/GL3.txt
>> +++ b/docs/GL3.txt
>> @@ -245,7 +245,7 @@ GLES3.2, GLSL ES 3.2
>> GL_OES_draw_buffers_indexed not started
>> GL_OES_draw_elements_base_vertex DONE (all drivers)
>> GL_OES_geometry_shader started (Marta)
>> - GL_OES_gpu_shader5 not started (based on parts of GL_ARB_gpu_shader5, which is done for some drivers)
>> + GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
>> GL_OES_primitive_bounding box not started
>> GL_OES_sample_shading DONE (nvc0, r600, radeonsi)
>> GL_OES_sample_variables DONE (nvc0, r600, radeonsi)
>> diff --git a/src/compiler/glsl/ast_array_index.cpp b/src/compiler/glsl/ast_array_index.cpp
>> index f5baeb9..af5e89e 100644
>> --- a/src/compiler/glsl/ast_array_index.cpp
>> +++ b/src/compiler/glsl/ast_array_index.cpp
>> @@ -236,13 +236,22 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
>> _mesa_glsl_error(&loc, state, "unsized array index must be constant");
>> }
>> } else if (array->type->without_array()->is_interface()
>> - && (array->variable_referenced()->data.mode == ir_var_uniform ||
>> - array->variable_referenced()->data.mode == ir_var_shader_storage)
>> - && !state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) {
>> + && ((array->variable_referenced()->data.mode == ir_var_uniform
>> + && !state->is_version(400, 320)
>> + && !state->ARB_gpu_shader5_enable
>> + && !state->EXT_gpu_shader5_enable
>> + && !state->OES_gpu_shader5_enable) ||
>> + (array->variable_referenced()->data.mode == ir_var_shader_storage
>> + && !state->is_version(400, 0)
>> + && !state->ARB_gpu_shader5_enable))) {
>> /* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says:
>> *
>> * "All indices used to index a uniform or shader storage block
>> * array must be constant integral expressions."
>> + *
>> + * But OES_gpu_shader5 (and ESSL 3.20) relax this to allow indexing
>> + * on uniform blocks but not shader storage blocks.
>> + *
>
> Indention here.
This file is a sad mix of tabs and spaces. Should I use tabs instead
like the other lines do? Fix the other lines?
>
> Other than that,
>
> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
Thanks!
-ilia
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