[Mesa-dev] [PATCH] mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 support
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Fri Feb 26 15:55:12 UTC 2016
On 2016-02-26 15:32, Ilia Mirkin wrote:
> On Fri, Feb 26, 2016 at 6:55 AM, Samuel Iglesias Gonsálvez
> <siglesias at igalia.com> wrote:
>> On Fri, Feb 19, 2016 at 07:10:24PM -0500, Ilia Mirkin wrote:
>>> The two extensions are identical, and are largely taking bits of
>>> already
>>> existing desktop functionality. We continue to do a poor job of
>>> supporting the 'precise' keyword, just like we do on desktop.
>>>
>>> This passes the relevant dEQP tests that I could find.
>>>
>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>> ---
>>> docs/GL3.txt | 2 +-
>>> src/compiler/glsl/ast_array_index.cpp | 20 +++++--
>>> src/compiler/glsl/builtin_functions.cpp | 99
>>> +++++++++++++++++++-------------
>>> src/compiler/glsl/glcpp/glcpp-parse.y | 4 ++
>>> src/compiler/glsl/glsl_lexer.ll | 2 +-
>>> src/compiler/glsl/glsl_parser_extras.cpp | 2 +
>>> src/compiler/glsl/glsl_parser_extras.h | 4 ++
>>> src/mesa/main/extensions_table.h | 2 +
>>> 8 files changed, 88 insertions(+), 47 deletions(-)
>>>
>>> diff --git a/docs/GL3.txt b/docs/GL3.txt
>>> index 2e528d4..e7d40de 100644
>>> --- a/docs/GL3.txt
>>> +++ b/docs/GL3.txt
>>> @@ -245,7 +245,7 @@ GLES3.2, GLSL ES 3.2
>>> GL_OES_draw_buffers_indexed not started
>>> GL_OES_draw_elements_base_vertex DONE (all
>>> drivers)
>>> GL_OES_geometry_shader started
>>> (Marta)
>>> - GL_OES_gpu_shader5 not started
>>> (based on parts of GL_ARB_gpu_shader5, which is done for some
>>> drivers)
>>> + GL_OES_gpu_shader5 DONE (all
>>> drivers that support GL_ARB_gpu_shader5)
>>> GL_OES_primitive_bounding box not started
>>> GL_OES_sample_shading DONE (nvc0,
>>> r600, radeonsi)
>>> GL_OES_sample_variables DONE (nvc0,
>>> r600, radeonsi)
>>> diff --git a/src/compiler/glsl/ast_array_index.cpp
>>> b/src/compiler/glsl/ast_array_index.cpp
>>> index f5baeb9..af5e89e 100644
>>> --- a/src/compiler/glsl/ast_array_index.cpp
>>> +++ b/src/compiler/glsl/ast_array_index.cpp
>>> @@ -236,13 +236,22 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
>>> _mesa_glsl_error(&loc, state, "unsized array index must
>>> be constant");
>>> }
>>> } else if (array->type->without_array()->is_interface()
>>> - && (array->variable_referenced()->data.mode ==
>>> ir_var_uniform ||
>>> - array->variable_referenced()->data.mode ==
>>> ir_var_shader_storage)
>>> - && !state->is_version(400, 0) &&
>>> !state->ARB_gpu_shader5_enable) {
>>> + && ((array->variable_referenced()->data.mode ==
>>> ir_var_uniform
>>> + && !state->is_version(400, 320)
>>> + && !state->ARB_gpu_shader5_enable
>>> + && !state->EXT_gpu_shader5_enable
>>> + && !state->OES_gpu_shader5_enable) ||
>>> + (array->variable_referenced()->data.mode ==
>>> ir_var_shader_storage
>>> + && !state->is_version(400, 0)
>>> + && !state->ARB_gpu_shader5_enable))) {
>>> /* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says:
>>> *
>>> * "All indices used to index a uniform or shader storage
>>> block
>>> * array must be constant integral expressions."
>>> + *
>>> + * But OES_gpu_shader5 (and ESSL 3.20) relax this to allow
>>> indexing
>>> + * on uniform blocks but not shader storage blocks.
>>> + *
>>
>> Indention here.
>
> This file is a sad mix of tabs and spaces. Should I use tabs instead
> like the other lines do? Fix the other lines?
>
I prefer to fix the other lines of the comment.
Thanks!
Sam
>>
>> Other than that,
>>
>> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
>
> Thanks!
>
> -ilia
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