[Mesa-dev] [PATCH] glsl: count attributes for vertex inputs properly.
Kenneth Graunke
kenneth at whitecape.org
Fri Jan 1 13:42:50 PST 2016
On Saturday, December 19, 2015 11:32:41 AM PST Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This function deals with vertex inputs and fragment
> outputs, so we should count the attribute locations
> correctly for the vertex inputs.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/glsl/linker.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index ff22b3d..c7e6976 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -2466,7 +2466,7 @@ assign_attribute_or_color_locations(gl_shader_program
*prog,
> return false;
> }
>
> - const unsigned slots = var->type->count_attribute_slots(false);
> + const unsigned slots = var->type->count_attribute_slots(target_index
== MESA_SHADER_VERTEX ? true : false);
>
> /* If the variable is not a built-in and has a location statically
> * assigned in the shader (presumably via a layout qualifier), make
sure
>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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