[Mesa-dev] [PATCH] i965: Make TCS precompile use the TES primitive mode when available.
Kenneth Graunke
kenneth at whitecape.org
Fri Jan 1 23:23:51 PST 2016
If there's a linked TES program, we should just use the actual
primitive mode. If not, just guess triangles (as we did before).
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_tcs.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c
index 2c925e7..7e41426 100644
--- a/src/mesa/drivers/dri/i965/brw_tcs.c
+++ b/src/mesa/drivers/dri/i965/brw_tcs.c
@@ -307,7 +307,9 @@ brw_tcs_precompile(struct gl_context *ctx,
/* Guess that the input and output patches have the same dimensionality. */
key.input_vertices = shader_prog->TessCtrl.VerticesOut;
- key.tes_primitive_mode = GL_TRIANGLES;
+ key.tes_primitive_mode =
+ shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL] ?
+ shader_prog->TessEval.PrimitiveMode : GL_TRIANGLES;
key.outputs_written = prog->OutputsWritten;
key.patch_outputs_written = prog->PatchOutputsWritten;
--
2.6.4
More information about the mesa-dev
mailing list