[Mesa-dev] [PATCH] i965: Make TCS precompile use the TES primitive mode when available.

Kenneth Graunke kenneth at whitecape.org
Fri Jan 1 23:23:51 PST 2016


If there's a linked TES program, we should just use the actual
primitive mode.  If not, just guess triangles (as we did before).

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_tcs.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c
index 2c925e7..7e41426 100644
--- a/src/mesa/drivers/dri/i965/brw_tcs.c
+++ b/src/mesa/drivers/dri/i965/brw_tcs.c
@@ -307,7 +307,9 @@ brw_tcs_precompile(struct gl_context *ctx,
    /* Guess that the input and output patches have the same dimensionality. */
    key.input_vertices = shader_prog->TessCtrl.VerticesOut;
 
-   key.tes_primitive_mode = GL_TRIANGLES;
+   key.tes_primitive_mode =
+      shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL] ?
+      shader_prog->TessEval.PrimitiveMode : GL_TRIANGLES;
 
    key.outputs_written = prog->OutputsWritten;
    key.patch_outputs_written = prog->PatchOutputsWritten;
-- 
2.6.4



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