[Mesa-dev] [PATCH 2/2] glsl: Handle bits=32 case in bitfieldInsert/bitfieldExtract.

Ilia Mirkin imirkin at alum.mit.edu
Mon Jan 4 09:52:42 PST 2016


On Mon, Jan 4, 2016 at 12:44 PM, Matt Turner <mattst88 at gmail.com> wrote:
> On Wed, Dec 30, 2015 at 4:26 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> On Wed, Dec 30, 2015 at 3:26 PM, Matt Turner <mattst88 at gmail.com> wrote:
>>> The OpenGL specifications for these functions say:
>>>
>>>    The result will be undefined if <offset> or <bits> is negative, or if
>>>    the sum of <offset> and <bits> is greater than the number of bits
>>>    used to store the operand.
>>>
>>> Therefore passing bits=32, offset=0 is legal and defined in GLSL.
>>>
>>> But the earlier DX11/SM5 bfi/ibfe/ubfe opcodes are specified to accept a
>>> bitfield width ranging from 0-31. As such, Intel and AMD instructions
>>> read only the low 5 bits of the width operand, making them not compliant
>>> with the GLSL spec, so we have to special case the bits=32 case.
>>>
>>> Checking that offset=0 is not necessary, since for any other value,
>>> <offset> + <bits> will be greater than 32, which is specified as
>>> generating an undefined result.
>>>
>>> Fixes:
>>>    ES31-CTS.shader_bitfield_operation.bitfieldInsert.uint_2
>>>    ES31-CTS.shader_bitfield_operation.bitfieldInsert.uvec4_3
>>>    ES31-CTS.shader_bitfield_operation.bitfieldExtract.uvec3_0
>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92595
>>> ---
>>> Yuck. Suggestions welcome.
>>
>> Can you make a piglit test? Want to see if nvidia has the same
>> problem. According to
>> http://docs.nvidia.com/cuda/parallel-thread-execution/#integer-arithmetic-instructions-bfe,
>> offset/bits can actually be up to 255 (although I can't fully imagine
>> why one might want that). However perhaps the HW differs.
>
> I just sent: [PATCH] arb_gpu_shader5: Test corner cases of
> bitfieldInsert/bitfieldExtract.
>
> It's not totally tested (as in, I haven't fixed i965 to make it pass
> because I found out that the bfi2 instruction is also broken...) but I
> am curious to see what the proprietary NVIDIA driver does.

I'm curious too. On nvc0 the new bitfieldExtract tests still pass, but
bitfieldInsert now fails.


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