[Mesa-dev] [PATCH 3/3] llvmpipe: add sse code for fixed position calculation
Jose Fonseca
jfonseca at vmware.com
Mon Jan 4 11:38:12 PST 2016
On 02/01/16 20:39, sroland at vmware.com wrote:
> From: Roland Scheidegger <sroland at vmware.com>
>
> This is quite a few less instructions, albeit still do the 2 64bit muls
> with scalar c code (they'd need way more shuffles, plus fixup for the signed
> mul so it totally doesn't seem worth it - x86 can do 32x32->64bit signed
> scalar muls natively just fine after all (even on 32bit).
>
> (This still doesn't have a measurable performance impact in reality, although
> profiler seems to say time spent in setup indeed has gone down by 10% or so
> overall.)
> ---
> src/gallium/drivers/llvmpipe/lp_setup_tri.c | 58 +++++++++++++++++++++++++----
> 1 file changed, 50 insertions(+), 8 deletions(-)
>
> diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
> index cb1d715..fefd1c1 100644
> --- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
> +++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
> @@ -65,11 +65,11 @@ fixed_to_float(int a)
> struct fixed_position {
> int32_t x[4];
> int32_t y[4];
> - int64_t area;
> int32_t dx01;
> int32_t dy01;
> int32_t dx20;
> int32_t dy20;
> + int64_t area;
> };
>
>
> @@ -866,29 +866,71 @@ static void retry_triangle_ccw( struct lp_setup_context *setup,
>
> /**
> * Calculate fixed position data for a triangle
> + * It is unfortunate we need to do that here (as we need area
> + * calculated in fixed point), as there's quite some code duplication
> + * to what is done in the jit setup prog.
> */
> static inline void
> -calc_fixed_position( struct lp_setup_context *setup,
> - struct fixed_position* position,
> - const float (*v0)[4],
> - const float (*v1)[4],
> - const float (*v2)[4])
> +calc_fixed_position(struct lp_setup_context *setup,
> + struct fixed_position* position,
> + const float (*v0)[4],
> + const float (*v1)[4],
> + const float (*v2)[4])
> {
> + /*
> + * The rounding may not be quite the same with PIPE_ARCH_SSE
> + * (util_iround right now only does nearest/even on x87,
> + * otherwise nearest/away-from-zero).
> + * Both should be acceptable, I think.
> + */
> +#if defined(PIPE_ARCH_SSE)
> + __m128d v0r, v1r, v2r;
> + __m128 vxy0xy2, vxy1xy0;
> + __m128i vxy0xy2i, vxy1xy0i;
> + __m128i dxdy0120, x0x2y0y2, x1x0y1y0, x0120, y0120;
> + __m128 pix_offset = _mm_set1_ps(setup->pixel_offset);
> + __m128 fixed_one = _mm_set1_ps((float)FIXED_ONE);
> + v0r = _mm_load_sd((const double *)v0[0]);
> + v1r = _mm_load_sd((const double *)v1[0]);
> + v2r = _mm_load_sd((const double *)v2[0]);
> + vxy0xy2 = (__m128)_mm_unpacklo_pd(v0r, v2r);
> + vxy1xy0 = (__m128)_mm_unpacklo_pd(v1r, v0r);
> + vxy0xy2 = _mm_sub_ps(vxy0xy2, pix_offset);
> + vxy1xy0 = _mm_sub_ps(vxy1xy0, pix_offset);
> + vxy0xy2 = _mm_mul_ps(vxy0xy2, fixed_one);
> + vxy1xy0 = _mm_mul_ps(vxy1xy0, fixed_one);
> + vxy0xy2i = _mm_cvtps_epi32(vxy0xy2);
> + vxy1xy0i = _mm_cvtps_epi32(vxy1xy0);
> + dxdy0120 = _mm_sub_epi32(vxy0xy2i, vxy1xy0i);
> + _mm_store_si128((__m128i *)&position->dx01, dxdy0120);
> + /*
> + * For the mul, would need some more shuffles, plus emulation
> + * for the signed mul (without sse41), so don't bother.
> + */
> + x0x2y0y2 = _mm_shuffle_epi32(vxy0xy2i, _MM_SHUFFLE(3,1,2,0));
> + x1x0y1y0 = _mm_shuffle_epi32(vxy1xy0i, _MM_SHUFFLE(3,1,2,0));
> + x0120 = _mm_unpacklo_epi32(x0x2y0y2, x1x0y1y0);
> + y0120 = _mm_unpackhi_epi32(x0x2y0y2, x1x0y1y0);
> + _mm_store_si128((__m128i *)&position->x[0], x0120);
> + _mm_store_si128((__m128i *)&position->y[0], y0120);
> +
> +#else
> position->x[0] = subpixel_snap(v0[0][0] - setup->pixel_offset);
> position->x[1] = subpixel_snap(v1[0][0] - setup->pixel_offset);
> position->x[2] = subpixel_snap(v2[0][0] - setup->pixel_offset);
> - position->x[3] = 0;
> + position->x[3] = 0; // should be unused
>
> position->y[0] = subpixel_snap(v0[0][1] - setup->pixel_offset);
> position->y[1] = subpixel_snap(v1[0][1] - setup->pixel_offset);
> position->y[2] = subpixel_snap(v2[0][1] - setup->pixel_offset);
> - position->y[3] = 0;
> + position->y[3] = 0; // should be unused
>
> position->dx01 = position->x[0] - position->x[1];
> position->dy01 = position->y[0] - position->y[1];
>
> position->dx20 = position->x[2] - position->x[0];
> position->dy20 = position->y[2] - position->y[0];
> +#endif
>
> position->area = IMUL64(position->dx01, position->dy20) -
> IMUL64(position->dx20, position->dy01);
>
LGTM too.
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
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