[Mesa-dev] [shader-db PATCH 1/5] run: create debug contexts
Tom Stellard
tom at stellard.net
Mon Jan 4 17:46:26 PST 2016
On Wed, Dec 30, 2015 at 09:32:38PM -0500, Nicolai Hähnle wrote:
> For Gallium-based drivers, this is required for receiving shader information
> via debug messages.
Patches 2-5 are
Acked-by: Tom Stellard <thomas.stellard at amd.com>
> ---
> run.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/run.c b/run.c
> index 82d8c91..685f830 100644
> --- a/run.c
> +++ b/run.c
> @@ -435,6 +435,7 @@ main(int argc, char **argv)
> EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
> EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
> EGL_CONTEXT_MINOR_VERSION_KHR, 2,
> + EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR,
> EGL_NONE
> };
> EGLContext core_ctx = eglCreateContext(egl_dpy, cfg, EGL_NO_CONTEXT,
> --
> 2.5.0
>
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