[Mesa-dev] [shader-db PATCH 1/5] run: create debug contexts

Tom Stellard tom at stellard.net
Mon Jan 4 17:46:26 PST 2016


On Wed, Dec 30, 2015 at 09:32:38PM -0500, Nicolai Hähnle wrote:
> For Gallium-based drivers, this is required for receiving shader information
> via debug messages.

Patches 2-5 are

Acked-by: Tom Stellard <thomas.stellard at amd.com>

> ---
>  run.c | 1 +
>  1 file changed, 1 insertion(+)
> 
> diff --git a/run.c b/run.c
> index 82d8c91..685f830 100644
> --- a/run.c
> +++ b/run.c
> @@ -435,6 +435,7 @@ main(int argc, char **argv)
>          EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
>          EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
>          EGL_CONTEXT_MINOR_VERSION_KHR, 2,
> +        EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR,
>          EGL_NONE
>      };
>      EGLContext core_ctx = eglCreateContext(egl_dpy, cfg, EGL_NO_CONTEXT,
> -- 
> 2.5.0
> 
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