[Mesa-dev] [PATCH 3/3] st/mesa: be more careful about state validation in st_Bitmap()
Brian Paul
brianp at vmware.com
Wed Jan 6 08:50:57 PST 2016
If the only dirty state is mesa's _NEW_PROGRAM_CONSTANTS flag, we can
skip state validation before drawing a bitmap since that state doesn't
effect bitmap rendering.
This further increases the performance of the ipers demo on llvmpipe
to about what it was before commit 36c93a6fae27561.
---
src/mesa/state_tracker/st_cb_bitmap.c | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index c2cbcbd..191f144 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -622,7 +622,14 @@ st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
if (width == 0 || height == 0)
return;
- st_validate_state(st);
+ /* We only need to validate state of the st dirty flags are set or
+ * any non-_NEW_PROGRAM_CONSTANTS mesa flags are set. The VS we use
+ * for bitmap drawing uses no constants and the FS constants are
+ * explicitly uploaded in the draw_bitmap_quad() function.
+ */
+ if ((st->dirty.mesa & ~_NEW_PROGRAM_CONSTANTS) || st->dirty.st) {
+ st_validate_state(st);
+ }
if (!st->bitmap.vs) {
/* create pass-through vertex shader now */
--
1.9.1
More information about the mesa-dev
mailing list