[Mesa-dev] [PATCH 3/4] vbo: s/GLuint/GLbitfield/ for state bitmasks
Brian Paul
brianp at vmware.com
Wed Jan 6 08:51:42 PST 2016
---
src/mesa/vbo/vbo.h | 2 +-
src/mesa/vbo/vbo_context.c | 2 +-
src/mesa/vbo/vbo_exec.c | 2 +-
src/mesa/vbo/vbo_exec.h | 2 +-
4 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index cef3b8c..dd9b428 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -78,7 +78,7 @@ struct _mesa_index_buffer {
GLboolean _vbo_CreateContext( struct gl_context *ctx );
void _vbo_DestroyContext( struct gl_context *ctx );
-void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
+void _vbo_InvalidateState( struct gl_context *ctx, GLbitfield new_state );
void
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index 5e1a760..19b35a4 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -186,7 +186,7 @@ GLboolean _vbo_CreateContext( struct gl_context *ctx )
}
-void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state )
+void _vbo_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
{
vbo_exec_invalidate_state(ctx, new_state);
}
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
index a301c6c..4db4f40 100644
--- a/src/mesa/vbo/vbo_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -73,7 +73,7 @@ void vbo_exec_destroy( struct gl_context *ctx )
* invoked according to the state flags. That will have to wait for a
* mesa rework:
*/
-void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
+void vbo_exec_invalidate_state( struct gl_context *ctx, GLbitfield new_state )
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index a80b2c9..27bff4a 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -146,7 +146,7 @@ struct vbo_exec_context
*/
void vbo_exec_init( struct gl_context *ctx );
void vbo_exec_destroy( struct gl_context *ctx );
-void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
+void vbo_exec_invalidate_state( struct gl_context *ctx, GLbitfield new_state );
/* Internal functions:
--
1.9.1
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