[Mesa-dev] [PATCH 2/2] st/mesa: check texture target in allocate_full_mipmap()

Brian Paul brianp at vmware.com
Wed Jan 6 09:10:45 PST 2016


Some kinds of textures never have mipmaps.  3D textures seldom have
mipmaps.
---
 src/mesa/state_tracker/st_cb_texture.c | 14 ++++++++++++++
 1 file changed, 14 insertions(+)

diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 867d4da..f8b3679 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -404,6 +404,16 @@ static boolean
 allocate_full_mipmap(const struct st_texture_object *stObj,
                      const struct st_texture_image *stImage)
 {
+   switch (stObj->base.Target) {
+   case GL_TEXTURE_RECTANGLE_NV:
+   case GL_TEXTURE_BUFFER:
+   case GL_TEXTURE_EXTERNAL_OES:
+   case GL_TEXTURE_2D_MULTISAMPLE:
+   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+      /* these texture types cannot be mipmapped */
+      return FALSE;
+   }
+
    if (stImage->base.Level > 0 || stObj->base.GenerateMipmap)
       return TRUE;
 
@@ -420,6 +430,10 @@ allocate_full_mipmap(const struct st_texture_object *stObj,
       /* not a mipmap minification filter */
       return FALSE;
 
+   if (stObj->base.Target == GL_TEXTURE_3D)
+      /* 3D textures are seldom mipmapped */
+      return FALSE;
+
    return TRUE;
 }
 
-- 
1.9.1



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