[Mesa-dev] [PATCH 08/28] glsl: parse component layout qualifier
Anuj Phogat
anuj.phogat at gmail.com
Wed Jan 6 11:48:16 PST 2016
On Mon, Dec 28, 2015 at 9:00 PM, Timothy Arceri
<timothy.arceri at collabora.com> wrote:
> ---
> src/glsl/ast.h | 14 ++++++++++++++
> src/glsl/ast_type.cpp | 3 +++
> src/glsl/glsl_parser.yy | 11 +++++++++++
> 3 files changed, 28 insertions(+)
>
> diff --git a/src/glsl/ast.h b/src/glsl/ast.h
> index f8ab0b7..e22deed 100644
> --- a/src/glsl/ast.h
> +++ b/src/glsl/ast.h
> @@ -490,6 +490,12 @@ struct ast_type_qualifier {
> */
> unsigned explicit_index:1;
>
> + /**
> + * Flag set if GL_ARB_enhanced_layouts "component" layout
> + * qualifier is used.
> + */
> + unsigned explicit_component:1;
> +
> /**
> * Flag set if GL_ARB_shading_language_420pack "binding" layout
> * qualifier is used.
> @@ -595,6 +601,14 @@ struct ast_type_qualifier {
> */
> ast_expression *index;
>
> + /**
> + * Component specified via GL_ARB_enhaced_layouts
> + *
> + * \note
> + * This field is only valid if \c explicit_component is set.
> + */
> + ast_expression *component;
> +
> /** Maximum output vertices in GLSL 1.50 geometry shaders. */
> ast_layout_expression *max_vertices;
>
> diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp
> index 8643b7b..7330a34 100644
> --- a/src/glsl/ast_type.cpp
> +++ b/src/glsl/ast_type.cpp
> @@ -273,6 +273,9 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
> if (q.flags.q.explicit_index)
> this->index = q.index;
>
> + if (q.flags.q.explicit_component)
> + this->component = q.component;
> +
> if (q.flags.q.explicit_binding)
> this->binding = q.binding;
>
> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
> index 51796a6..6b634f2 100644
> --- a/src/glsl/glsl_parser.yy
> +++ b/src/glsl/glsl_parser.yy
> @@ -1476,6 +1476,17 @@ layout_qualifier_id:
> $$.location = $3;
> }
>
> + if (match_layout_qualifier("component", $1, state) == 0) {
> + if (!state->has_enhanced_layouts()) {
> + _mesa_glsl_error(& @1, state,
> + "component qualifier requires "
> + "GLSL 4.40 or ARB_enhanced_layouts");
> + } else {
> + $$.flags.q.explicit_component = 1;
> + $$.component = $3;
> + }
> + }
> +
> if (match_layout_qualifier("index", $1, state) == 0) {
> if (state->es_shader && !state->EXT_blend_func_extended_enable) {
> _mesa_glsl_error(& @3, state, "index layout qualifier requires EXT_blend_func_extended");
> --
> 2.4.3
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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