[Mesa-dev] [PATCH 05/28] glsl: create helper to remove outer vertex index array used by some stages
Anuj Phogat
anuj.phogat at gmail.com
Wed Jan 6 13:55:33 PST 2016
On Mon, Dec 28, 2015 at 9:00 PM, Timothy Arceri
<timothy.arceri at collabora.com> wrote:
> This will be used in the following patch for calculating array sizes correctly
> when reserving explicit varying locations.
> ---
> src/glsl/link_varyings.cpp | 36 ++++++++++++++++++++++++++----------
> 1 file changed, 26 insertions(+), 10 deletions(-)
>
> diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
> index 2ff4552..d9550df 100644
> --- a/src/glsl/link_varyings.cpp
> +++ b/src/glsl/link_varyings.cpp
> @@ -41,6 +41,29 @@
>
>
> /**
> + * Get the varying type stripped of the outermost array if we're processing
> + * a stage whose varyings are arrays indexed by a vertex number (such as
> + * geometry shader inputs).
> + */
> +static const glsl_type *
> +get_varying_type(const ir_variable *var, gl_shader_stage stage)
> +{
> + const glsl_type *type = var->type;
> +
> + if (!var->data.patch &&
> + ((var->data.mode == ir_var_shader_out &&
> + stage == MESA_SHADER_TESS_CTRL) ||
> + (var->data.mode == ir_var_shader_in &&
> + (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
> + stage == MESA_SHADER_GEOMETRY)))) {
> + assert(type->is_array());
> + type = type->fields.array;
> + }
> +
> + return type;
> +}
> +
> +/**
> * Validate the types and qualifiers of an output from one stage against the
> * matching input to another stage.
> */
> @@ -981,18 +1004,11 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
> this->matches[this->num_matches].packing_order
> = this->compute_packing_order(var);
> if (this->disable_varying_packing) {
> - const struct glsl_type *type = var->type;
> unsigned slots;
> + gl_shader_stage stage =
> + (producer_var != NULL) ? producer_stage : consumer_stage;
>
> - /* Some shader stages have 2-dimensional varyings. Use the inner type. */
> - if (!var->data.patch &&
> - ((var == producer_var && producer_stage == MESA_SHADER_TESS_CTRL) ||
> - (var == consumer_var && (consumer_stage == MESA_SHADER_TESS_CTRL ||
> - consumer_stage == MESA_SHADER_TESS_EVAL ||
> - consumer_stage == MESA_SHADER_GEOMETRY)))) {
> - assert(type->is_array());
> - type = type->fields.array;
> - }
> + const glsl_type *type = get_varying_type(var, stage);
>
> if (type->is_array()) {
> slots = 1;
> --
> 2.4.3
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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