[Mesa-dev] [PATCH 6/8] util/pstipple: allow fragment shader POSITION to be a system value

Marek Olšák maraeo at gmail.com
Thu Jan 7 17:29:55 PST 2016


From: Marek Olšák <marek.olsak at amd.com>

---
 src/gallium/auxiliary/util/u_pstipple.c        | 30 ++++++++++++++++++++------
 src/gallium/auxiliary/util/u_pstipple.h        |  3 ++-
 src/gallium/drivers/radeonsi/si_shader.c       |  3 ++-
 src/gallium/drivers/softpipe/sp_state_shader.c |  3 ++-
 src/gallium/drivers/svga/svga_tgsi_insn.c      |  3 ++-
 src/gallium/drivers/svga/svga_tgsi_vgpu10.c    |  3 ++-
 6 files changed, 34 insertions(+), 11 deletions(-)

diff --git a/src/gallium/auxiliary/util/u_pstipple.c b/src/gallium/auxiliary/util/u_pstipple.c
index 0bb46ff..08dec13 100644
--- a/src/gallium/auxiliary/util/u_pstipple.c
+++ b/src/gallium/auxiliary/util/u_pstipple.c
@@ -177,6 +177,7 @@ struct pstip_transform_context {
    struct tgsi_shader_info info;
    uint tempsUsed;  /**< bitmask */
    int wincoordInput;
+   unsigned wincoordFile;
    int maxInput;
    uint samplersUsed;  /**< bitfield of samplers used */
    int freeSampler;  /** an available sampler for the pstipple */
@@ -206,7 +207,7 @@ pstip_transform_decl(struct tgsi_transform_context *ctx,
          pctx->samplersUsed |= 1 << i;
       }
    }
-   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
+   else if (decl->Declaration.File == pctx->wincoordFile) {
       pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
       if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
          pctx->wincoordInput = (int) decl->Range.First;
@@ -275,10 +276,22 @@ pstip_transform_prolog(struct tgsi_transform_context *ctx)
       wincoordInput = pctx->wincoordInput;
 
    if (pctx->wincoordInput < 0) {
+      struct tgsi_full_declaration decl;
+
+      decl = tgsi_default_full_declaration();
       /* declare new position input reg */
-      tgsi_transform_input_decl(ctx, wincoordInput,
-                                TGSI_SEMANTIC_POSITION, 1,
-                                TGSI_INTERPOLATE_LINEAR);
+      decl.Declaration.File = pctx->wincoordFile;
+      decl.Declaration.Semantic = 1;
+      decl.Semantic.Name = TGSI_SEMANTIC_POSITION;
+      decl.Range.First =
+      decl.Range.Last = wincoordInput;
+
+      if (pctx->wincoordFile == TGSI_FILE_INPUT) {
+         decl.Declaration.Interpolate = 1;
+         decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR;
+      }
+
+      ctx->emit_declaration(ctx, &decl);
    }
 
    sampIdx = pctx->hasFixedUnit ? pctx->fixedUnit : pctx->freeSampler;
@@ -327,7 +340,7 @@ pstip_transform_prolog(struct tgsi_transform_context *ctx)
    tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
                            TGSI_FILE_TEMPORARY, texTemp,
                            TGSI_WRITEMASK_XYZW,
-                           TGSI_FILE_INPUT, wincoordInput,
+                           pctx->wincoordFile, wincoordInput,
                            TGSI_FILE_IMMEDIATE, pctx->numImmed);
 
    /* TEX texTemp, texTemp, sampler; */
@@ -351,11 +364,15 @@ pstip_transform_prolog(struct tgsi_transform_context *ctx)
  *                        will be used to sample the stipple texture;
  *                        if NULL, the fixed unit is used
  * \param fixedUnit       fixed texture unit used for the stipple texture
+ * \param wincoordFile    TGSI_FILE_INPUT or TGSI_FILE_SYSTEM_VALUE,
+ *                        depending on which one is supported by the driver
+ *                        for TGSI_SEMANTIC_POSITION in the fragment shader
  */
 struct tgsi_token *
 util_pstipple_create_fragment_shader(const struct tgsi_token *tokens,
                                      unsigned *samplerUnitOut,
-                                     unsigned fixedUnit)
+                                     unsigned fixedUnit,
+                                     unsigned wincoordFile)
 {
    struct pstip_transform_context transform;
    const uint newLen = tgsi_num_tokens(tokens) + NUM_NEW_TOKENS;
@@ -370,6 +387,7 @@ util_pstipple_create_fragment_shader(const struct tgsi_token *tokens,
     */
    memset(&transform, 0, sizeof(transform));
    transform.wincoordInput = -1;
+   transform.wincoordFile = wincoordFile;
    transform.maxInput = -1;
    transform.coordOrigin = TGSI_FS_COORD_ORIGIN_UPPER_LEFT;
    transform.hasFixedUnit = !samplerUnitOut;
diff --git a/src/gallium/auxiliary/util/u_pstipple.h b/src/gallium/auxiliary/util/u_pstipple.h
index 249c58b..ef8396f 100644
--- a/src/gallium/auxiliary/util/u_pstipple.h
+++ b/src/gallium/auxiliary/util/u_pstipple.h
@@ -50,7 +50,8 @@ util_pstipple_create_sampler(struct pipe_context *pipe);
 struct tgsi_token *
 util_pstipple_create_fragment_shader(const struct tgsi_token *tokens,
                                      unsigned *samplerUnitOut,
-                                     unsigned fixed_unit);
+                                     unsigned fixed_unit,
+                                     unsigned wincoordFile);
 
 
 #endif
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 9764531..561efa2 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -4066,7 +4066,8 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
 
 	if (poly_stipple) {
 		tokens = util_pstipple_create_fragment_shader(tokens, NULL,
-						SI_POLY_STIPPLE_SAMPLER);
+						SI_POLY_STIPPLE_SAMPLER,
+						TGSI_FILE_INPUT);
 		tgsi_scan_shader(tokens, &stipple_shader_info);
 	}
 
diff --git a/src/gallium/drivers/softpipe/sp_state_shader.c b/src/gallium/drivers/softpipe/sp_state_shader.c
index dce0404..f0d66a5 100644
--- a/src/gallium/drivers/softpipe/sp_state_shader.c
+++ b/src/gallium/drivers/softpipe/sp_state_shader.c
@@ -64,7 +64,8 @@ create_fs_variant(struct softpipe_context *softpipe,
          /* get new shader that implements polygon stippling */
          var->tokens = 
             util_pstipple_create_fragment_shader(curfs->tokens,
-                                                 &var->stipple_sampler_unit, 0);
+                                                 &var->stipple_sampler_unit, 0,
+                                                 TGSI_FILE_INPUT);
       }
       else
 #endif
diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c
index 970e70a..489e68f 100644
--- a/src/gallium/drivers/svga/svga_tgsi_insn.c
+++ b/src/gallium/drivers/svga/svga_tgsi_insn.c
@@ -3844,7 +3844,8 @@ svga_shader_emit_instructions(struct svga_shader_emitter *emit,
    if (emit->unit == PIPE_SHADER_FRAGMENT && emit->key.fs.pstipple) {
       unsigned unit;
 
-      new_tokens = util_pstipple_create_fragment_shader(tokens, &unit, 0);
+      new_tokens = util_pstipple_create_fragment_shader(tokens, &unit, 0,
+                                                        TGSI_FILE_INPUT);
 
       if (new_tokens) {
          /* Setup texture state for stipple */
diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
index c5be11f..098f6f5 100644
--- a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
+++ b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
@@ -6609,7 +6609,8 @@ transform_fs_pstipple(struct svga_shader_emitter_v10 *emit,
       tgsi_dump(tokens,0);
    }
 
-   new_tokens = util_pstipple_create_fragment_shader(tokens, &unit, 0);
+   new_tokens = util_pstipple_create_fragment_shader(tokens, &unit, 0,
+                                                     TGSI_FILE_INPUT);
 
    emit->fs.pstipple_sampler_unit = unit;
 
-- 
2.1.4



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