[Mesa-dev] [PATCH 1/2] glsl: combine if blocks
Timothy Arceri
timothy.arceri at collabora.com
Thu Jan 7 20:25:36 PST 2016
---
src/glsl/link_uniforms.cpp | 9 +++------
1 file changed, 3 insertions(+), 6 deletions(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 47bb771..33b2d4c 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -532,6 +532,8 @@ public:
*/
if (var->is_interface_instance()) {
ubo_byte_offset = 0;
+ process(var->get_interface_type(),
+ var->get_interface_type()->name);
} else {
const struct gl_uniform_block *const block =
&prog->BufferInterfaceBlocks[ubo_block_index];
@@ -542,13 +544,8 @@ public:
&block->Uniforms[var->data.location];
ubo_byte_offset = ubo_var->Offset;
- }
-
- if (var->is_interface_instance())
- process(var->get_interface_type(),
- var->get_interface_type()->name);
- else
process(var);
+ }
} else {
/* Store any explicit location and reset data location so we can
* reuse this variable for storing the uniform slot number.
--
2.4.3
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