[Mesa-dev] [PATCH 1/2] glsl: combine if blocks

Timothy Arceri timothy.arceri at collabora.com
Thu Jan 7 20:25:36 PST 2016


---
 src/glsl/link_uniforms.cpp | 9 +++------
 1 file changed, 3 insertions(+), 6 deletions(-)

diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 47bb771..33b2d4c 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -532,6 +532,8 @@ public:
           */
          if (var->is_interface_instance()) {
             ubo_byte_offset = 0;
+            process(var->get_interface_type(),
+                    var->get_interface_type()->name);
          } else {
             const struct gl_uniform_block *const block =
                &prog->BufferInterfaceBlocks[ubo_block_index];
@@ -542,13 +544,8 @@ public:
                &block->Uniforms[var->data.location];
 
             ubo_byte_offset = ubo_var->Offset;
-         }
-
-         if (var->is_interface_instance())
-            process(var->get_interface_type(),
-                    var->get_interface_type()->name);
-         else
             process(var);
+         }
       } else {
          /* Store any explicit location and reset data location so we can
           * reuse this variable for storing the uniform slot number.
-- 
2.4.3



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