[Mesa-dev] [PATCH 1/2] glsl: combine if blocks
eocallaghan at alterapraxis.com
eocallaghan at alterapraxis.com
Thu Jan 7 21:34:20 PST 2016
This series is:
Reviewed-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
On 2016-01-08 15:25, Timothy Arceri wrote:
> ---
> src/glsl/link_uniforms.cpp | 9 +++------
> 1 file changed, 3 insertions(+), 6 deletions(-)
>
> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
> index 47bb771..33b2d4c 100644
> --- a/src/glsl/link_uniforms.cpp
> +++ b/src/glsl/link_uniforms.cpp
> @@ -532,6 +532,8 @@ public:
> */
> if (var->is_interface_instance()) {
> ubo_byte_offset = 0;
> + process(var->get_interface_type(),
> + var->get_interface_type()->name);
> } else {
> const struct gl_uniform_block *const block =
> &prog->BufferInterfaceBlocks[ubo_block_index];
> @@ -542,13 +544,8 @@ public:
> &block->Uniforms[var->data.location];
>
> ubo_byte_offset = ubo_var->Offset;
> - }
> -
> - if (var->is_interface_instance())
> - process(var->get_interface_type(),
> - var->get_interface_type()->name);
> - else
> process(var);
> + }
> } else {
> /* Store any explicit location and reset data location so we
> can
> * reuse this variable for storing the uniform slot number.
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