[Mesa-dev] [PATCH] glsl: track total amount of uniform locations used
Timothy Arceri
t_arceri at yahoo.com.au
Fri Jan 8 01:17:54 PST 2016
On Fri, 2016-01-08 at 08:20 +0200, Tapani Pälli wrote:
> Linker missed a check for situation where we exceed max amount of
> uniform locations with explicit + implicit locations. Patch adds this
> check to already existing iteration over uniforms in linker.
>
> Fixes following CTS test:
> ES31-CTS.explicit_uniform_location.uniform-loc-negative-link-max
> -num-of-locations
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/glsl/linker.cpp | 17 +++++++++++++++--
> 1 file changed, 15 insertions(+), 2 deletions(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index 7a18523..ef23b36 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -3130,6 +3130,7 @@ check_explicit_uniform_locations(struct
> gl_context *ctx,
> return;
> }
>
> + unsigned entries_total = 0;
> for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> struct gl_shader *sh = prog->_LinkedShaders[i];
>
> @@ -3138,8 +3139,12 @@ check_explicit_uniform_locations(struct
> gl_context *ctx,
>
> foreach_in_list(ir_instruction, node, sh->ir) {
> ir_variable *var = node->as_variable();
> - if (var && (var->data.mode == ir_var_uniform &&
> - var->data.explicit_location)) {
> + if (!var || var->data.mode != ir_var_uniform)
> + continue;
> +
> + entries_total += var->type->is_array() ? var->type->length
> : 1;
> +
> + if (var->data.explicit_location) {
> bool ret;
> if (var->type->is_subroutine())
> ret = reserve_subroutine_explicit_locations(prog, sh,
> var);
> @@ -3153,6 +3158,14 @@ check_explicit_uniform_locations(struct
> gl_context *ctx,
> }
> }
>
> + /* Verify that total amount of entries for explicit and implicit
> locations
> + * is less than MAX_UNIFORM_LOCATIONS.
> + */
> + if (entries_total >= ctx
> ->Const.MaxUserAssignableUniformLocations) {
> + linker_error(prog, "count of uniform locations >=
> MAX_UNIFORM_LOCATIONS"
> + "(%u >= %u)", entries_total,
> + ctx->Const.MaxUserAssignableUniformLocations);
> + }
I think this check would be better in link_assign_uniform_locations()
because check_explicit_uniform_locations() is called before arrays are
resized via update_array_sizes()
Also in link_assign_uniform_locations() there is already a count of
uniform locations.
See: const unsigned num_uniforms = uniform_size.num_active_uniforms;
> delete uniform_map;
> }
>
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