[Mesa-dev] [PATCH 1/2] radeonsi: simplify gl_FragCoord behavior

Axel Davy axel.davy at ens.fr
Fri Jan 8 03:35:00 PST 2016


On 08/01/2016 02:30, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> It will become a system value, not an input.
> ---
>   src/gallium/drivers/radeonsi/si_state_shaders.c | 45 ++++++++++++-------------
>   1 file changed, 22 insertions(+), 23 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
> index 64adf69..460dda5 100644
> --- a/src/gallium/drivers/radeonsi/si_state_shaders.c
> +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
> @@ -399,30 +399,29 @@ static void si_shader_ps(struct si_shader *shader)
>   	if (!pm4)
>   		return;
>   
> -	for (i = 0; i < info->num_inputs; i++) {
> -		switch (info->input_semantic_name[i]) {
> -		case TGSI_SEMANTIC_POSITION:
> -			/* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
> -			 * Possible vaules:
> -			 * 0 -> Position = pixel center (default)
> -			 * 1 -> Position = pixel centroid
> -			 * 2 -> Position = at sample position
> -			 */
> -			switch (info->input_interpolate_loc[i]) {
> -			case TGSI_INTERPOLATE_LOC_CENTROID:
> -				spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(1);
> -				break;
> -			case TGSI_INTERPOLATE_LOC_SAMPLE:
> -				spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
> -				break;
> -			}
> +	/* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
> +	 * Possible vaules:
> +	 * 0 -> Position = pixel center
> +	 * 1 -> Position = pixel centroid
> +	 * 2 -> Position = at sample position
> +	 *
> +	 * From GLSL 4.5 specification, section 7.1:
> +	 *   "The variable gl_FragCoord is available as an input variable from
> +	 *    within fragment shaders and it holds the window relative coordinates
> +	 *    (x, y, z, 1/w) values for the fragment. If multi-sampling, this
> +	 *    value can be for any location within the pixel, or one of the
> +	 *    fragment samples. The use of centroid does not further restrict
> +	 *    this value to be inside the current primitive."
> +	 *
> +	 * Meaning that centroid has no effect and we can return anything within
> +	 * the pixel. Thus, return the value at sample position, because that's
> +	 * the most accurate one shaders can get.
> +	 */
> +	spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);

When combined with POS_FLOAT_ULC, in which situation could we see
a difference in the POSITION value ?

Axel

>   
> -			if (info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] ==
> -			    TGSI_FS_COORD_PIXEL_CENTER_INTEGER)
> -				spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1);
> -			break;
> -		}
> -	}
> +	if (info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] ==
> +	    TGSI_FS_COORD_PIXEL_CENTER_INTEGER)
> +		spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1);
>   
>   	/* Find out what SPI_SHADER_COL_FORMAT and CB_SHADER_MASK should be. */
>   	colors_written = info->colors_written;



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