[Mesa-dev] [PATCH 2/2] glsl: Ensure 64bits shift is used.
Brian Paul
brianp at vmware.com
Fri Jan 8 07:10:36 PST 2016
On 01/08/2016 07:08 AM, Jose Fonseca wrote:
> I believe that `1u << x`, where x >= 32 yields undefined results
> according to the C standard.
>
> Particularly MSVC says `warning C4334: '<<' : result of 32-bit shift
> implicitly converted to 64 bits (was 64-bit shift intended?)`.
> ---
> src/glsl/link_varyings.cpp | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
> index 8763cc5..3853abd 100644
> --- a/src/glsl/link_varyings.cpp
> +++ b/src/glsl/link_varyings.cpp
> @@ -1110,8 +1110,8 @@ varying_matches::assign_locations(struct gl_shader_program *prog,
> */
> for (unsigned j = 0; j < num_elements; j++) {
> while ((slot_end < MAX_VARYING * 4u) &&
> - ((reserved_slots & (1u << *location / 4u) ||
> - (reserved_slots & (1u << slot_end / 4u))))) {
> + ((reserved_slots & (UINT64_C(1) << *location / 4u) ||
> + (reserved_slots & (UINT64_C(1) << slot_end / 4u))))) {
>
> *location = ALIGN(*location + 1, 4);
> slot_end = *location;
> @@ -1529,7 +1529,7 @@ reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
> ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX);
> for (unsigned i = 0; i < num_elements; i++) {
> if (var_slot >= 0 && var_slot < MAX_VARYING)
> - slots |= 1u << var_slot;
> + slots |= UINT64_C(1) << var_slot;
> var_slot += 1;
> }
> }
>
Reviewed-by: Brian Paul <brianp at vmware.com>
More information about the mesa-dev
mailing list