[Mesa-dev] [PATCH v2 3/4] mesa: merge bind_shader_storage_buffers_{base|range}

Nicolai Hähnle nhaehnle at gmail.com
Fri Jan 8 08:44:08 PST 2016


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

Reduced code duplication should make the code more maintainable.
---
 src/mesa/main/bufferobj.c | 162 +++++++++++++++-------------------------------
 1 file changed, 51 insertions(+), 111 deletions(-)

diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 08b87ea..26bab5a 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -3129,73 +3129,6 @@ unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
 }
 
 static void
-bind_shader_storage_buffers_base(struct gl_context *ctx, GLuint first,
-                                 GLsizei count, const GLuint *buffers)
-{
-   GLint i;
-
-   if (!error_check_bind_shader_storage_buffers(ctx, first, count,
-                                                "glBindBuffersBase"))
-      return;
-
-   /* Assume that at least one binding will be changed */
-   FLUSH_VERTICES(ctx, 0);
-   ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
-
-   if (!buffers) {
-      /* The ARB_multi_bind spec says:
-       *
-       *   "If <buffers> is NULL, all bindings from <first> through
-       *    <first>+<count>-1 are reset to their unbound (zero) state."
-       */
-      unbind_shader_storage_buffers(ctx, first, count);
-      return;
-   }
-
-   /* Note that the error semantics for multi-bind commands differ from
-    * those of other GL commands.
-    *
-    * The Issues section in the ARB_multi_bind spec says:
-    *
-    *    "(11) Typically, OpenGL specifies that if an error is generated by a
-    *          command, that command has no effect.  This is somewhat
-    *          unfortunate for multi-bind commands, because it would require a
-    *          first pass to scan the entire list of bound objects for errors
-    *          and then a second pass to actually perform the bindings.
-    *          Should we have different error semantics?
-    *
-    *       RESOLVED:  Yes.  In this specification, when the parameters for
-    *       one of the <count> binding points are invalid, that binding point
-    *       is not updated and an error will be generated.  However, other
-    *       binding points in the same command will be updated if their
-    *       parameters are valid and no other error occurs."
-    */
-
-   _mesa_begin_bufferobj_lookups(ctx);
-
-   for (i = 0; i < count; i++) {
-      struct gl_shader_storage_buffer_binding *binding =
-          &ctx->ShaderStorageBufferBindings[first + i];
-      struct gl_buffer_object *bufObj;
-
-      if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
-         bufObj = binding->BufferObject;
-      else
-         bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
-                                                    "glBindBuffersBase");
-
-      if (bufObj) {
-         if (bufObj == ctx->Shared->NullBufferObj)
-            set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE);
-         else
-            set_ssbo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE);
-      }
-   }
-
-   _mesa_end_bufferobj_lookups(ctx);
-}
-
-static void
 bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
                      const GLuint *buffers,
                      GLboolean range,
@@ -3307,15 +3240,16 @@ bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
 }
 
 static void
-bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first,
-                                  GLsizei count, const GLuint *buffers,
-                                  const GLintptr *offsets,
-                                  const GLsizeiptr *sizes)
+bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
+                            GLsizei count, const GLuint *buffers,
+                            GLboolean range,
+                            const GLintptr *offsets,
+                            const GLsizeiptr *sizes,
+                            const char *caller)
 {
    GLint i;
 
-   if (!error_check_bind_shader_storage_buffers(ctx, first, count,
-                                                "glBindBuffersRange"))
+   if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
       return;
 
    /* Assume that at least one binding will be changed */
@@ -3360,52 +3294,57 @@ bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first,
       struct gl_shader_storage_buffer_binding *binding =
          &ctx->ShaderStorageBufferBindings[first + i];
       struct gl_buffer_object *bufObj;
+      GLintptr offset = 0;
+      GLsizeiptr size = 0;
 
-      if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
-         continue;
+      if (range) {
+         if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
+            continue;
 
-      /* The ARB_multi_bind spec says:
-       *
-       *     "An INVALID_VALUE error is generated by BindBuffersRange if any
-       *      pair of values in <offsets> and <sizes> does not respectively
-       *      satisfy the constraints described for those parameters for the
-       *      specified target, as described in section 6.7.1 (per binding)."
-       *
-       * Section 6.7.1 refers to table 6.5, which says:
-       *
-       *     "┌───────────────────────────────────────────────────────────────┐
-       *      │ Shader storage buffer array bindings (see sec. 7.8)           │
-       *      ├─────────────────────┬─────────────────────────────────────────┤
-       *      │  ...                │  ...                                    │
-       *      │  offset restriction │  multiple of value of SHADER_STORAGE_-  │
-       *      │                     │  BUFFER_OFFSET_ALIGNMENT                │
-       *      │  ...                │  ...                                    │
-       *      │  size restriction   │  none                                   │
-       *      └─────────────────────┴─────────────────────────────────────────┘"
-       */
-      if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
-         _mesa_error(ctx, GL_INVALID_VALUE,
-                     "glBindBuffersRange(offsets[%u]=%" PRId64
-                     " is misaligned; it must be a multiple of the value of "
-                     "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
-                     "target=GL_SHADER_STORAGE_BUFFER)",
-                     i, (int64_t) offsets[i],
-                     ctx->Const.ShaderStorageBufferOffsetAlignment);
-         continue;
+         /* The ARB_multi_bind spec says:
+         *
+         *     "An INVALID_VALUE error is generated by BindBuffersRange if any
+         *      pair of values in <offsets> and <sizes> does not respectively
+         *      satisfy the constraints described for those parameters for the
+         *      specified target, as described in section 6.7.1 (per binding)."
+         *
+         * Section 6.7.1 refers to table 6.5, which says:
+         *
+         *     "┌───────────────────────────────────────────────────────────────┐
+         *      │ Shader storage buffer array bindings (see sec. 7.8)           │
+         *      ├─────────────────────┬─────────────────────────────────────────┤
+         *      │  ...                │  ...                                    │
+         *      │  offset restriction │  multiple of value of SHADER_STORAGE_-  │
+         *      │                     │  BUFFER_OFFSET_ALIGNMENT                │
+         *      │  ...                │  ...                                    │
+         *      │  size restriction   │  none                                   │
+         *      └─────────────────────┴─────────────────────────────────────────┘"
+         */
+         if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
+            _mesa_error(ctx, GL_INVALID_VALUE,
+                        "glBindBuffersRange(offsets[%u]=%" PRId64
+                        " is misaligned; it must be a multiple of the value of "
+                        "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
+                        "target=GL_SHADER_STORAGE_BUFFER)",
+                        i, (int64_t) offsets[i],
+                        ctx->Const.ShaderStorageBufferOffsetAlignment);
+            continue;
+         }
+
+         offset = offsets[i];
+         size = sizes[i];
       }
 
       if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
          bufObj = binding->BufferObject;
       else
-         bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
-                                                    "glBindBuffersRange");
+         bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
 
       if (bufObj) {
          if (bufObj == ctx->Shared->NullBufferObj)
-            set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE);
+            set_ssbo_binding(ctx, binding, bufObj, -1, -1, !range);
          else
-            set_ssbo_binding(ctx, binding, bufObj,
-                             offsets[i], sizes[i], GL_FALSE);
+            set_ssbo_binding(ctx, binding, bufObj, offset, size, !range);
       }
    }
 
@@ -3960,8 +3899,8 @@ _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
                            "glBindBuffersRange");
       return;
    case GL_SHADER_STORAGE_BUFFER:
-      bind_shader_storage_buffers_range(ctx, first, count, buffers, offsets,
-                                        sizes);
+      bind_shader_storage_buffers(ctx, first, count, buffers, GL_TRUE, offsets, sizes,
+                                  "glBindBuffersRange");
       return;
    case GL_ATOMIC_COUNTER_BUFFER:
       bind_atomic_buffers_range(ctx, first, count, buffers,
@@ -3995,7 +3934,8 @@ _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
                            "glBindBuffersBase");
       return;
    case GL_SHADER_STORAGE_BUFFER:
-      bind_shader_storage_buffers_base(ctx, first, count, buffers);
+      bind_shader_storage_buffers(ctx, first, count, buffers, GL_FALSE, NULL, NULL,
+                                  "glBindBuffersBase");
       return;
    case GL_ATOMIC_COUNTER_BUFFER:
       bind_atomic_buffers_base(ctx, first, count, buffers);
-- 
2.5.0



More information about the mesa-dev mailing list