[Mesa-dev] [PATCH v2 3/3] glsl: Move _mesa_shader_stage_to_string/abbrev to shader_enums.c

Kristian Høgsberg krh at bitplanet.net
Fri Jan 8 12:38:29 PST 2016


From: Kristian Høgsberg Kristensen <kristian.h.kristensen at intel.com>

These are used by code that doens't necessarily link to libglsl.la. Move
them to shader_enums.[ch] where we keep similar helpers.
---
 src/glsl/glsl_parser_extras.cpp | 38 --------------------------------------
 src/glsl/glsl_parser_extras.h   | 10 ----------
 src/glsl/nir/shader_enums.c     | 36 ++++++++++++++++++++++++++++++++++++
 src/glsl/nir/shader_enums.h     | 20 ++++++++++++++++++++
 4 files changed, 56 insertions(+), 48 deletions(-)

diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index fb53f6e..131a564 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -414,44 +414,6 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
 }
 
 
-/**
- * Translate a gl_shader_stage to a short shader stage name for debug
- * printouts and error messages.
- */
-const char *
-_mesa_shader_stage_to_string(unsigned stage)
-{
-   switch (stage) {
-   case MESA_SHADER_VERTEX:   return "vertex";
-   case MESA_SHADER_FRAGMENT: return "fragment";
-   case MESA_SHADER_GEOMETRY: return "geometry";
-   case MESA_SHADER_COMPUTE:  return "compute";
-   case MESA_SHADER_TESS_CTRL: return "tess ctrl";
-   case MESA_SHADER_TESS_EVAL: return "tess eval";
-   }
-
-   unreachable("Unknown shader stage.");
-}
-
-/**
- * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
- * for debug printouts and error messages.
- */
-const char *
-_mesa_shader_stage_to_abbrev(unsigned stage)
-{
-   switch (stage) {
-   case MESA_SHADER_VERTEX:   return "VS";
-   case MESA_SHADER_FRAGMENT: return "FS";
-   case MESA_SHADER_GEOMETRY: return "GS";
-   case MESA_SHADER_COMPUTE:  return "CS";
-   case MESA_SHADER_TESS_CTRL: return "TCS";
-   case MESA_SHADER_TESS_EVAL: return "TES";
-   }
-
-   unreachable("Unknown shader stage.");
-}
-
 /* This helper function will append the given message to the shader's
    info log and report it via GL_ARB_debug_output. Per that extension,
    'type' is one of the enum values classifying the message, and
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index afb99af..ecc2992 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -731,16 +731,6 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
 extern "C" {
 #endif
 
-/**
- * Get the textual name of the specified shader stage (which is a
- * gl_shader_stage).
- */
-extern const char *
-_mesa_shader_stage_to_string(unsigned stage);
-
-extern const char *
-_mesa_shader_stage_to_abbrev(unsigned stage);
-
 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
                       const struct gl_extensions *extensions, struct gl_context *gl_ctx);
 
diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c
index f1dbe01..1410a50 100644
--- a/src/glsl/nir/shader_enums.c
+++ b/src/glsl/nir/shader_enums.c
@@ -47,6 +47,42 @@ const char * gl_shader_stage_name(gl_shader_stage stage)
    return NAME(stage);
 }
 
+/**
+ * Translate a gl_shader_stage to a short shader stage name for debug
+ * printouts and error messages.
+ */
+const char * _mesa_shader_stage_to_string(unsigned stage)
+{
+   switch (stage) {
+   case MESA_SHADER_VERTEX:   return "vertex";
+   case MESA_SHADER_FRAGMENT: return "fragment";
+   case MESA_SHADER_GEOMETRY: return "geometry";
+   case MESA_SHADER_COMPUTE:  return "compute";
+   case MESA_SHADER_TESS_CTRL: return "tess ctrl";
+   case MESA_SHADER_TESS_EVAL: return "tess eval";
+   }
+
+   unreachable("Unknown shader stage.");
+}
+
+/**
+ * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
+ * for debug printouts and error messages.
+ */
+const char * _mesa_shader_stage_to_abbrev(unsigned stage)
+{
+   switch (stage) {
+   case MESA_SHADER_VERTEX:   return "VS";
+   case MESA_SHADER_FRAGMENT: return "FS";
+   case MESA_SHADER_GEOMETRY: return "GS";
+   case MESA_SHADER_COMPUTE:  return "CS";
+   case MESA_SHADER_TESS_CTRL: return "TCS";
+   case MESA_SHADER_TESS_EVAL: return "TES";
+   }
+
+   unreachable("Unknown shader stage.");
+}
+
 const char * gl_vert_attrib_name(gl_vert_attrib attrib)
 {
    static const char *names[] = {
diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h
index dfab0bb..68ddb85 100644
--- a/src/glsl/nir/shader_enums.h
+++ b/src/glsl/nir/shader_enums.h
@@ -26,6 +26,10 @@
 #ifndef SHADER_ENUMS_H
 #define SHADER_ENUMS_H
 
+#ifdef __cplusplus
+extern "C" {
+#endif
+
 /**
  * Shader stages. Note that these will become 5 with tessellation.
  *
@@ -45,6 +49,18 @@ typedef enum
 
 const char * gl_shader_stage_name(gl_shader_stage stage);
 
+/**
+ * Translate a gl_shader_stage to a short shader stage name for debug
+ * printouts and error messages.
+ */
+const char * _mesa_shader_stage_to_string(unsigned stage);
+
+/**
+ * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
+ * for debug printouts and error messages.
+ */
+const char * _mesa_shader_stage_to_abbrev(unsigned stage);
+
 #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
 
 
@@ -520,4 +536,8 @@ enum gl_frag_depth_layout
    FRAG_DEPTH_LAYOUT_UNCHANGED
 };
 
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
 #endif /* SHADER_ENUMS_H */
-- 
2.5.0



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