[Mesa-dev] Fwd: Build failed: mesa 231
Jose Fonseca
jfonseca at vmware.com
Fri Jan 8 15:40:03 PST 2016
On 08/01/16 23:27, Ilia Mirkin wrote:
> c:\projects\mesa\src\glsl\nir\nir.h(41) : fatal error C1083: Cannot
> open include file: 'nir_opcodes.h': No such file or directory
>
> It seems unlikely to be my bad, given that my commit didn't touch
> anything outside of nouveau... or does that just list the latest
> commit when it actually built a bunch of them "together"?
The later I believe.
It also failed on Jenkins job, with SCons:
> Compiling src/glsl/nir/glsl_to_nir.cpp ...
> In file included from src/glsl/nir/glsl_to_nir.h:28:0,
> from src/glsl/nir/glsl_to_nir.cpp:28:
> src/glsl/nir/nir.h:41:25: fatal error: nir_opcodes.h: No such file or
directory
> compilation terminated.
> scons: *** [build/linux-x86_64-checked/glsl/nir/glsl_to_nir.os] Error 1
> scons: building terminated because of errors.
> Build step 'Execute shell' marked build as failure
> [WARNINGS] Skipping publisher since build result is FAILURE
> Archiving artifacts
> Email was triggered for: Failure - Any
> Sending email for trigger: Failure - Any
>
>
> Changes:
> Changes for Build #25677
> [kristian.h.kristensen] glsl: Move glsl_to_nir files to LIBGLSL_FILES
>
> [kristian.h.kristensen] i965: Move GLSL lowering passes out of
libi965_compiler.la
>
> [kristian.h.kristensen] glsl: Move
_mesa_shader_stage_to_string/abbrev to shader_enums.c
Doing
scons src/glsl/nir/
on linux suffices to repro the problem.
I tried to fix it, but I see no easy alternative but to revert
e97caba1f6c2bd803f9c8b969b52c21f93daf1d0 .
Jose
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