[Mesa-dev] [PATCH 07/18] meta/blit: Save and restore the sampler using gl_sampler_object instead of GL API object handle

Ian Romanick idr at freedesktop.org
Fri Jan 8 18:59:13 PST 2016


From: Ian Romanick <ian.d.romanick at intel.com>

Some meta operations can be called recursively.  Future changes (the
"Don't pollute the ... namespace" changes) will cause objects with
invalid names to be used.  If a nested meta operation tries to restore
an object named 0xDEADBEEF, it will fail.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/drivers/common/meta.h      | 3 ++-
 src/mesa/drivers/common/meta_blit.c | 9 +++++----
 2 files changed, 7 insertions(+), 5 deletions(-)

diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 268824c..856dcdb 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -310,7 +310,8 @@ struct fb_tex_blit_state
 {
    GLint baseLevelSave, maxLevelSave;
    struct gl_sampler_object *samp_obj;
-   GLuint samplerSave, stencilSamplingSave;
+   struct gl_sampler_object *samp_obj_save;
+   GLuint stencilSamplingSave;
    GLuint tempTex;
 };
 
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 6c03f5d..fc4c87a 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -810,9 +810,9 @@ void
 _mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
                              struct fb_tex_blit_state *blit)
 {
-   blit->samplerSave =
-      ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
-      ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
+   blit->samp_obj_save = NULL;
+   _mesa_reference_sampler_object(ctx, &blit->samp_obj_save,
+                                  ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler);
    blit->tempTex = 0;
 }
 
@@ -838,7 +838,8 @@ _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
       }
    }
 
-   _mesa_BindSampler(ctx->Texture.CurrentUnit, blit->samplerSave);
+   _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, blit->samp_obj_save);
+   _mesa_reference_sampler_object(ctx, &blit->samp_obj_save, NULL);
    _mesa_DeleteSamplers(1, &blit->samp_obj->Name);
    blit->samp_obj = NULL;
 
-- 
2.5.0



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