[Mesa-dev] [PATCH 07/18] meta/blit: Save and restore the sampler using gl_sampler_object instead of GL API object handle
Ian Romanick
idr at freedesktop.org
Fri Jan 8 18:59:13 PST 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Some meta operations can be called recursively. Future changes (the
"Don't pollute the ... namespace" changes) will cause objects with
invalid names to be used. If a nested meta operation tries to restore
an object named 0xDEADBEEF, it will fail.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/common/meta.h | 3 ++-
src/mesa/drivers/common/meta_blit.c | 9 +++++----
2 files changed, 7 insertions(+), 5 deletions(-)
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 268824c..856dcdb 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -310,7 +310,8 @@ struct fb_tex_blit_state
{
GLint baseLevelSave, maxLevelSave;
struct gl_sampler_object *samp_obj;
- GLuint samplerSave, stencilSamplingSave;
+ struct gl_sampler_object *samp_obj_save;
+ GLuint stencilSamplingSave;
GLuint tempTex;
};
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 6c03f5d..fc4c87a 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -810,9 +810,9 @@ void
_mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
struct fb_tex_blit_state *blit)
{
- blit->samplerSave =
- ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
- ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
+ blit->samp_obj_save = NULL;
+ _mesa_reference_sampler_object(ctx, &blit->samp_obj_save,
+ ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler);
blit->tempTex = 0;
}
@@ -838,7 +838,8 @@ _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
}
}
- _mesa_BindSampler(ctx->Texture.CurrentUnit, blit->samplerSave);
+ _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, blit->samp_obj_save);
+ _mesa_reference_sampler_object(ctx, &blit->samp_obj_save, NULL);
_mesa_DeleteSamplers(1, &blit->samp_obj->Name);
blit->samp_obj = NULL;
--
2.5.0
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