[Mesa-dev] [PATCH 10/18] meta/generate_mipmap: Track sampler using gl_sampler_object instead of GL API object handle

Ian Romanick idr at freedesktop.org
Fri Jan 8 18:59:16 PST 2016


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/drivers/common/meta.h                 |  2 +-
 src/mesa/drivers/common/meta_generate_mipmap.c | 29 ++++++++++++++------------
 2 files changed, 17 insertions(+), 14 deletions(-)

diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 856dcdb..f0ac818 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -369,7 +369,7 @@ struct gen_mipmap_state
    GLuint VAO;
    struct gl_buffer_object *buf_obj;
    GLuint FBO;
-   GLuint Sampler;
+   struct gl_sampler_object *samp_obj;
 
    struct blit_shader_table shaders;
 };
diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
index 6aa83e9..d95ebcc 100644
--- a/src/mesa/drivers/common/meta_generate_mipmap.c
+++ b/src/mesa/drivers/common/meta_generate_mipmap.c
@@ -137,8 +137,11 @@ _mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
    _mesa_DeleteVertexArrays(1, &mipmap->VAO);
    mipmap->VAO = 0;
    _mesa_reference_buffer_object(ctx, &mipmap->buf_obj, NULL);
-   _mesa_DeleteSamplers(1, &mipmap->Sampler);
-   mipmap->Sampler = 0;
+
+   if (mipmap->samp_obj != NULL) {
+      _mesa_DeleteSamplers(1, &mipmap->samp_obj->Name);
+      mipmap->samp_obj = NULL;
+   }
 
    if (mipmap->FBO != 0) {
       _mesa_DeleteFramebuffers(1, &mipmap->FBO);
@@ -223,30 +226,30 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
     */
    _mesa_BindTexture(target, texObj->Name);
 
-   if (!mipmap->Sampler) {
-      struct gl_sampler_object *samp_obj;
+   if (mipmap->samp_obj == NULL) {
+      GLuint sampler;
 
-      _mesa_GenSamplers(1, &mipmap->Sampler);
+      _mesa_GenSamplers(1, &sampler);
 
-      samp_obj = _mesa_lookup_samplerobj(ctx, mipmap->Sampler);
-      assert(samp_obj != NULL && samp_obj->Name == mipmap->Sampler);
+      mipmap->samp_obj = _mesa_lookup_samplerobj(ctx, sampler);
+      assert(mipmap->samp_obj != NULL && mipmap->samp_obj->Name == sampler);
 
-      _mesa_BindSampler(ctx->Texture.CurrentUnit, mipmap->Sampler);
+      _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, mipmap->samp_obj);
 
-      _mesa_set_sampler_filters(ctx, samp_obj, GL_LINEAR_MIPMAP_LINEAR,
+      _mesa_set_sampler_filters(ctx, mipmap->samp_obj, GL_LINEAR_MIPMAP_LINEAR,
                                 GL_LINEAR);
-      _mesa_set_sampler_wrap(ctx, samp_obj, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE,
-                             GL_CLAMP_TO_EDGE);
+      _mesa_set_sampler_wrap(ctx, mipmap->samp_obj, GL_CLAMP_TO_EDGE,
+                             GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
 
       /* We don't want to encode or decode sRGB values; treat them as linear.
        * This is not technically correct for GLES3 but we don't get any API
        * error at the moment.
        */
       if (ctx->Extensions.EXT_texture_sRGB_decode) {
-         _mesa_set_sampler_srgb_decode(ctx, samp_obj, GL_SKIP_DECODE_EXT);
+         _mesa_set_sampler_srgb_decode(ctx, mipmap->samp_obj, GL_SKIP_DECODE_EXT);
       }
    } else {
-      _mesa_BindSampler(ctx->Texture.CurrentUnit, mipmap->Sampler);
+      _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, mipmap->samp_obj);
    }
 
    assert(mipmap->FBO != 0);
-- 
2.5.0



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