[Mesa-dev] [PATCH 3/7] glsl: add offset to glsl interface type
Timothy Arceri
timothy.arceri at collabora.com
Sun Jan 10 19:13:08 PST 2016
In this patch we also copy the offset value from the ast and
implement offset linking rules by adding it to the record_compare()
function.
>From Section 4.4.5 (Uniform and Shader Storage Block Layout Qualifiers)
of the GLSL 4.50 spec:
"Two blocks linked together in the same program with the same block
name must have the exact same set of members qualified with
offset and their integral-constant-expression values must be the
same, or a link-time error results."
---
src/glsl/ast_to_hir.cpp | 4 ++++
src/glsl/builtin_variables.cpp | 1 +
src/glsl/nir/glsl_types.cpp | 5 +++++
src/glsl/nir/glsl_types.h | 8 ++++++++
4 files changed, 18 insertions(+)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index ee21738..f5da771 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -6457,6 +6457,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
"must be a multiple of the base "
"alignment of %s", field_type->name);
}
+ fields[i].offset = qual_offset;
next_offset = glsl_align(qual_offset + size, align);
} else {
_mesa_glsl_error(&loc, state, "offset can only be used "
@@ -6464,6 +6465,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
}
}
} else {
+ fields[i].offset = -1;
if (align != 0 && size != 0)
next_offset = glsl_align(next_offset + size, align);
}
@@ -6883,6 +6885,8 @@ ast_interface_block::hir(exec_list *instructions,
} else {
fields[i].location =
earlier_per_vertex->fields.structure[j].location;
+ fields[i].offset =
+ earlier_per_vertex->fields.structure[j].offset;
fields[i].interpolation =
earlier_per_vertex->fields.structure[j].interpolation;
fields[i].centroid =
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index e82c99e..a37c230 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -323,6 +323,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
this->fields[this->num_fields].name = name;
this->fields[this->num_fields].matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
this->fields[this->num_fields].location = slot;
+ this->fields[this->num_fields].offset = -1;
this->fields[this->num_fields].interpolation = INTERP_QUALIFIER_NONE;
this->fields[this->num_fields].centroid = 0;
this->fields[this->num_fields].sample = 0;
diff --git a/src/glsl/nir/glsl_types.cpp b/src/glsl/nir/glsl_types.cpp
index 44d3056..fbbf363 100644
--- a/src/glsl/nir/glsl_types.cpp
+++ b/src/glsl/nir/glsl_types.cpp
@@ -119,6 +119,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
fields[i].name);
this->fields.structure[i].location = fields[i].location;
+ this->fields.structure[i].offset = fields[i].offset;
this->fields.structure[i].interpolation = fields[i].interpolation;
this->fields.structure[i].centroid = fields[i].centroid;
this->fields.structure[i].sample = fields[i].sample;
@@ -158,6 +159,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
fields[i].name);
this->fields.structure[i].location = fields[i].location;
+ this->fields.structure[i].offset = fields[i].offset;
this->fields.structure[i].interpolation = fields[i].interpolation;
this->fields.structure[i].centroid = fields[i].centroid;
this->fields.structure[i].sample = fields[i].sample;
@@ -754,6 +756,9 @@ glsl_type::record_compare(const glsl_type *b) const
if (this->fields.structure[i].location
!= b->fields.structure[i].location)
return false;
+ if (this->fields.structure[i].offset
+ != b->fields.structure[i].offset)
+ return false;
if (this->fields.structure[i].interpolation
!= b->fields.structure[i].interpolation)
return false;
diff --git a/src/glsl/nir/glsl_types.h b/src/glsl/nir/glsl_types.h
index 0b83727..ff274cf 100644
--- a/src/glsl/nir/glsl_types.h
+++ b/src/glsl/nir/glsl_types.h
@@ -817,6 +817,14 @@ struct glsl_struct_field {
int location;
/**
+ * For interface blocks, members may have an explicit byte offset
+ * specified; -1 otherwise.
+ *
+ * Ignored for structs.
+ */
+ int offset;
+
+ /**
* For interface blocks, the interpolation mode (as in
* ir_variable::interpolation). 0 otherwise.
*/
--
2.4.3
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