[Mesa-dev] [PATCH 1/9] nir: Fix constant evaluation of bfm.
Ian Romanick
idr at freedesktop.org
Mon Jan 11 15:52:16 PST 2016
On 01/11/2016 02:48 PM, Matt Turner wrote:
> NIR's bfm, like Intel/AMD's hardware instructions and GLSL IR's
> ir_binop_bfm takes <bits> as src0 and <offset> as src1.
All the questions...
Is the ordering of the operands documented anywhere? I was only able to
deduce this by looking at glsl_to_nir.cpp (and then
ir_constant_expression.cpp). Also notice that ir_binop_bfm is also
woefully underdocumented. :(
Is there a test case that hits this?
It looks like this code has existed since January 2015. Should this be
tagged for stable?
Either way, this patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/glsl/nir/nir_opcodes.py | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/nir/nir_opcodes.py b/src/glsl/nir/nir_opcodes.py
> index d31507f..398ae50 100644
> --- a/src/glsl/nir/nir_opcodes.py
> +++ b/src/glsl/nir/nir_opcodes.py
> @@ -512,7 +512,7 @@ binop_horiz("pack_half_2x16_split", 1, tuint, 1, tfloat, 1, tfloat,
> "pack_half_1x16(src0.x) | (pack_half_1x16(src1.x) << 16)")
>
> binop_convert("bfm", tuint, tint, "", """
> -int offset = src0, bits = src1;
> +int bits = src0, offset = src1;
> if (offset < 0 || bits < 0 || offset + bits > 32)
> dst = 0; /* undefined per the spec */
> else
>
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