[Mesa-dev] [PATCH] st/mesa: fix incorrect buffer token passed to _mesa_BindFramebuffer()
Charmaine Lee
charmainel at vmware.com
Mon Jan 11 17:48:40 PST 2016
Reviewed-by: Charmaine Lee <charmainel at vmware.com>
________________________________________
From: Brian Paul <brianp at vmware.com>
Sent: Monday, January 11, 2016 5:24 PM
To: mesa-dev at lists.freedesktop.org
Cc: Charmaine Lee; Jose Fonseca
Subject: [PATCH] st/mesa: fix incorrect buffer token passed to _mesa_BindFramebuffer()
I added this code right at the end, and got it wrong.
Only used by the WGL_ARB_render_texture code.
---
src/mesa/state_tracker/st_copytex.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/state_tracker/st_copytex.c b/src/mesa/state_tracker/st_copytex.c
index d246d8b..4e0fd79 100644
--- a/src/mesa/state_tracker/st_copytex.c
+++ b/src/mesa/state_tracker/st_copytex.c
@@ -59,7 +59,7 @@ st_copy_framebuffer_to_texture(GLenum srcBuffer,
_mesa_GetIntegerv(GL_READ_BUFFER, &readBufSave);
/* Read from the winsys buffer */
- _mesa_BindFramebuffer(GL_READ_BUFFER, 0);
+ _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
_mesa_ReadBuffer(srcBuffer);
/* copy image from pbuffer to texture */
@@ -136,5 +136,5 @@ st_copy_framebuffer_to_texture(GLenum srcBuffer,
/* restore readbuffer */
_mesa_ReadBuffer(readBufSave);
- _mesa_BindFramebuffer(GL_READ_BUFFER, readFBOSave);
+ _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave);
}
--
1.9.1
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