[Mesa-dev] [PATCH] mesa: print the invalid enum when CreateShader fails
Timothy Arceri
timothy.arceri at collabora.com
Tue Jan 12 00:37:38 PST 2016
---
src/mesa/main/shaderapi.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index e258ad9..4321950 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -300,7 +300,8 @@ create_shader(struct gl_context *ctx, GLenum type)
GLuint name;
if (!_mesa_validate_shader_target(ctx, type)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)\n",
+ _mesa_enum_to_string(type));
return 0;
}
--
2.4.3
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