[Mesa-dev] [PATCH v4] mesa: enable enums for OES_geometry_shader

Tapani Pälli tapani.palli at intel.com
Tue Jan 12 02:49:56 PST 2016


I've verified that each enum is in OES_geometry_shader spec and set 
dependencies LGTM;

Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

On 12/10/2015 06:11 PM, Marta Lofstedt wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> Enable GL_OES_geometry_shader enums for OpenGL ES 3.1.
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
> ---
>   src/mesa/main/get.c              | 70 ++++++++++++++++++++++++++++++++++------
>   src/mesa/main/get_hash_params.py | 53 +++++++++++++++++-------------
>   2 files changed, 92 insertions(+), 31 deletions(-)
>
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index c6a2e5b..6279d81 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -147,11 +147,15 @@ enum value_extra {
>      EXTRA_VALID_CLIP_DISTANCE,
>      EXTRA_FLUSH_CURRENT,
>      EXTRA_GLSL_130,
> -   EXTRA_EXT_UBO_GS4,
> -   EXTRA_EXT_ATOMICS_GS4,
> -   EXTRA_EXT_SHADER_IMAGE_GS4,
> +   EXTRA_EXT_UBO_GS,
> +   EXTRA_EXT_ATOMICS_GS,
> +   EXTRA_EXT_SHADER_IMAGE_GS,
>      EXTRA_EXT_ATOMICS_TESS,
>      EXTRA_EXT_SHADER_IMAGE_TESS,
> +   EXTRA_EXT_SSBO_GS,
> +   EXTRA_EXT_FB_NO_ATTACH_GS,
> +   EXTRA_EXT_VIEWPORT_GS,
> +   EXTRA_EXT_GPU5_GS,
>   };
>
>   #define NO_EXTRA NULL
> @@ -308,7 +312,7 @@ static const int extra_ARB_transform_feedback2_api_es3[] = {
>   };
>
>   static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
> -   EXTRA_EXT_UBO_GS4,
> +   EXTRA_EXT_UBO_GS,
>      EXTRA_END
>   };
>
> @@ -343,12 +347,12 @@ static const int extra_EXT_texture_array_es3[] = {
>   };
>
>   static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
> -   EXTRA_EXT_ATOMICS_GS4,
> +   EXTRA_EXT_ATOMICS_GS,
>      EXTRA_END
>   };
>
>   static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
> -   EXTRA_EXT_SHADER_IMAGE_GS4,
> +   EXTRA_EXT_SHADER_IMAGE_GS,
>      EXTRA_END
>   };
>
> @@ -375,6 +379,27 @@ static const int extra_ARB_shader_storage_buffer_object_es31[] = {
>      EXTRA_END
>   };
>
> +static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
> +   EXTRA_EXT_SSBO_GS,
> +   EXTRA_END
> +};
> +
> +
> +static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
> +   EXTRA_EXT_FB_NO_ATTACH_GS,
> +   EXTRA_END
> +};
> +
> +static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
> +   EXTRA_EXT_VIEWPORT_GS,
> +   EXTRA_END
> +};
> +
> +static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
> +   EXTRA_EXT_GPU5_GS,
> +   EXTRA_END
> +};
> +
>   EXTRA_EXT(ARB_texture_cube_map);
>   EXTRA_EXT(EXT_texture_array);
>   EXTRA_EXT(NV_fog_distance);
> @@ -423,6 +448,7 @@ EXTRA_EXT(ARB_framebuffer_no_attachments);
>   EXTRA_EXT(ARB_tessellation_shader);
>   EXTRA_EXT(ARB_shader_subroutine);
>   EXTRA_EXT(ARB_shader_storage_buffer_object);
> +EXTRA_EXT(OES_geometry_shader);
>
>   static const int
>   extra_ARB_color_buffer_float_or_glcore[] = {
> @@ -454,6 +480,12 @@ static const int extra_gl32_es3[] = {
>       EXTRA_END,
>   };
>
> +static const int extra_version_32_OES_geometry_shader[] = {
> +    EXTRA_VERSION_32,
> +    EXT(OES_geometry_shader),
> +    EXTRA_END
> +};
> +
>   static const int extra_gl40_ARB_sample_shading[] = {
>      EXTRA_VERSION_40,
>      EXT(ARB_sample_shading),
> @@ -1149,17 +1181,17 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
>            if (ctx->Const.GLSLVersion >= 130)
>               api_found = GL_TRUE;
>   	 break;
> -      case EXTRA_EXT_UBO_GS4:
> +      case EXTRA_EXT_UBO_GS:
>            api_check = GL_TRUE;
>            api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
>                         _mesa_has_geometry_shaders(ctx));
>            break;
> -      case EXTRA_EXT_ATOMICS_GS4:
> +      case EXTRA_EXT_ATOMICS_GS:
>            api_check = GL_TRUE;
>            api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
>                         _mesa_has_geometry_shaders(ctx));
>            break;
> -      case EXTRA_EXT_SHADER_IMAGE_GS4:
> +      case EXTRA_EXT_SHADER_IMAGE_GS:
>            api_check = GL_TRUE;
>            api_found = (ctx->Extensions.ARB_shader_image_load_store &&
>                         _mesa_has_geometry_shaders(ctx));
> @@ -1174,6 +1206,26 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
>            api_found = ctx->Extensions.ARB_shader_image_load_store &&
>                        _mesa_has_tessellation(ctx);
>            break;
> +      case EXTRA_EXT_SSBO_GS:
> +         api_check = GL_TRUE;
> +         api_found = (ctx->Extensions.ARB_shader_storage_buffer_object &&
> +                      _mesa_has_geometry_shaders(ctx));
> +         break;
> +      case EXTRA_EXT_FB_NO_ATTACH_GS:
> +         api_check = GL_TRUE;
> +         api_found = (ctx->Extensions.ARB_framebuffer_no_attachments &&
> +                      _mesa_has_geometry_shaders(ctx));
> +         break;
> +      case EXTRA_EXT_GPU5_GS:
> +         api_check = GL_TRUE;
> +         api_found = (ctx->Extensions.ARB_gpu_shader5 ||
> +                      _mesa_has_OES_geometry_shader(ctx));
> +         break;
> +      case EXTRA_EXT_VIEWPORT_GS:
> +         api_check = GL_TRUE;
> +         api_found = (ctx->Extensions.ARB_viewport_array ||
> +                      _mesa_has_OES_geometry_shader(ctx));
> +         break;
>         case EXTRA_END:
>   	 break;
>         default: /* *e is a offset into the extension struct */
> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
> index 7a48ed2..a951419 100644
> --- a/src/mesa/main/get_hash_params.py
> +++ b/src/mesa/main/get_hash_params.py
> @@ -499,6 +499,37 @@ descriptor=[
>   { "apis": ["GL_CORE", "GLES31"], "params": [
>   # GL_ARB_draw_indirect / GLES 3.1
>     [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
> +
> +# GL 3.2 / GL OES_geometry_shader
> +  [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32_OES_geometry_shader" ],
> +  [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32_OES_geometry_shader" ],
> +  [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32_OES_geometry_shader" ],
> +  [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32_OES_geometry_shader" ],
> +  [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32_OES_geometry_shader" ],
> +  [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32_OES_geometry_shader" ],
> +
> +# GL_ARB_shader_image_load_store / geometry shader
> +  [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader" ],
> +
> +# GL_ARB_shader_atomic_counters / geometry shader
> +  [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader " ],
> +  [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
> +
> +# GL_ARB_shader_storage_buffer_object / geometry shader
> +  [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_and_geometry_shader" ],
> +
> +# GL_ARB_uniform_buffer_object / geometry shader
> +  [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
> +  [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
> +
> +# GL_ARB_framebuffer_no_attachments / geometry shader
> +  ["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments_and_geometry_shader"],
> +
> +# GL_ARB_viewport_array / GL_OES_geometry_shader
> +  [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader" ],
> +
> +# GL_ARB_gpu_shader5 / GL_OES_geometry_shader
> +  [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5_or_oes_geometry_shader" ],
>   ]},
>
>   # Remaining enums are only in OpenGL
> @@ -790,21 +821,10 @@ descriptor=[
>
>   # GL 3.2
>     [ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
> -  [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32" ],
> -  [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32" ],
> -  [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32" ],
> -  [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32" ],
> -  [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32" ],
> -  [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32" ],
>
>   # GL_ARB_robustness
>     [ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ],
>
> -
> -# GL_ARB_uniform_buffer_object
> -  [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
> -  [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
> -
>   # GL_ARB_timer_query
>     [ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ],
>
> @@ -817,23 +837,14 @@ descriptor=[
>   # GL_ARB_texture_gather
>     [ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather"],
>
> -# GL_ARB_shader_atomic_counters
> -  [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
> -  [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
> -
>   # GL_ARB_shader_image_load_store
>     [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store" ],
>     [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store" ],
> -  [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
> -
> -# GL_ARB_framebuffer_no_attachments
> -  ["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments"],
>
>   # GL_EXT_polygon_offset_clamp
>     [ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), extra_EXT_polygon_offset_clamp" ],
>
>   # GL_ARB_shader_storage_buffer_object
> -  [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
>     [ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
>     [ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
>   ]},
> @@ -847,11 +858,9 @@ descriptor=[
>     [ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array" ],
>     [ "VIEWPORT_SUBPIXEL_BITS", "CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array" ],
>     [ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array" ],
> -  [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array" ],
>     [ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array" ],
>
>   # GL_ARB_gpu_shader5
> -  [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ],
>     [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
>     [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
>     [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ],
>


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