[Mesa-dev] [PATCH 19/28] glsl: add support for explicit components to frag outputs
Anuj Phogat
anuj.phogat at gmail.com
Tue Jan 12 16:36:41 PST 2016
On Mon, Dec 28, 2015 at 9:00 PM, Timothy Arceri
<timothy.arceri at collabora.com> wrote:
> ---
> src/glsl/linker.cpp | 56 ++++++++++++++++++++++++++++++++++++++++++++++++++++-
> 1 file changed, 55 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index 41ff057..44dd7f0 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -2411,7 +2411,12 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
> }
> } to_assign[16];
>
> + /* Temporary array for the set of attributes that have locations assigned.
> + */
> + ir_variable *assigned[16];
> +
> unsigned num_attr = 0;
> + unsigned assigned_attr = 0;
>
> foreach_in_list(ir_instruction, node, sh->ir) {
> ir_variable *const var = node->as_variable();
> @@ -2573,7 +2578,53 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
> * attribute overlaps any previously allocated bits.
> */
> if ((~(use_mask << attr) & used_locations) != used_locations) {
> - if (target_index == MESA_SHADER_FRAGMENT ||
> + if (target_index == MESA_SHADER_FRAGMENT && !prog->IsES) {
> + /* From section 4.4.2 (Output Layout Qualifiers) of the GLSL
> + * 4.40 spec:
> + *
> + * "Additionally, for fragment shader outputs, if two
> + * variables are placed within the same location, they
> + * must have the same underlying type (floating-point or
> + * integer). No component aliasing of output variables or
> + * members is allowed.
> + */
> + int frag_out_end_loc = (var->type->is_array() ?
> + var->type->arrays_of_arrays_size() : 1) +
> + var->data.location;
> +
> + for (unsigned i = 0; i < assigned_attr; i++) {
> + for (int j = var->data.location; j < frag_out_end_loc;
> + j++) {
> + if (assigned[i]->data.location == j) {
I find assigned[i]->data.location == var->data.location more readable.
> + if (assigned[i]->type->without_array()->base_type !=
> + var->type->without_array()->base_type) {
> + linker_error(prog,
> + "types do not match for aliased"
> + " %ss %s and %s\n", string,
> + assigned[i]->name, var->name);
> + return false;
> + }
> +
> + if ((assigned[i]->data.location_frac ==
> + var->data.location_frac) ||
> + ((assigned[i]->data.location_frac <
> + var->data.location_frac) &&
> + ((assigned[i]->data.location_frac +
> + assigned[i]->type->vector_elements) >
> + var->data.location_frac))) {
> + linker_error(prog,
> + "overlapping component is "
> + "assigned to %ss %s and %s "
> + "(component=%d)\n",
> + string, assigned[i]->name,
> + var->name,
> + var->data.location_frac);
> + return false;
> + }
> + }
> + }
> + }
> + } else if (target_index == MESA_SHADER_FRAGMENT ||
> (prog->IsES && prog->Version >= 300)) {
> linker_error(prog,
> "overlapping location is assigned "
> @@ -2614,6 +2665,9 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
> double_storage_locations |= (use_mask << attr);
> }
>
> + assigned[assigned_attr] = var;
> + assigned_attr++;
> +
> continue;
> }
>
> --
> 2.4.3
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
More information about the mesa-dev
mailing list