[Mesa-dev] [PATCH 2/2] i965/fs: Always set hannel 2 of texture headers in some stages

Matt Turner mattst88 at gmail.com
Fri Jan 15 13:22:03 PST 2016


On Thu, Jan 14, 2016 at 9:30 PM, Jordan Justen
<jordan.l.justen at intel.com> wrote:
> On 2016-01-14 20:43:17, Jason Ekstrand wrote:
>> ---
>>  src/mesa/drivers/dri/i965/brw_fs_generator.cpp | 16 ++++++++++++++++
>>  1 file changed, 16 insertions(+)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
>> index eebb485..70ca7cd 100644
>> --- a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
>> @@ -914,6 +914,22 @@ fs_generator::generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src
>>              /* Set the offset bits in DWord 2. */
>>              brw_MOV(p, get_element_ud(header_reg, 2),
>>                         brw_imm_ud(inst->offset));
>> +         } else if (stage != MESA_SHADER_VERTEX &&
>> +                    stage != MESA_SHADER_FRAGMENT) {
>> +            /* In the vertex and fragment stages, the hardware is nice to us
>> +             * and leaves g0.2 zerod out for us so we can use it for headers.
>> +             * However, in compute, geometry, and tessellation stages, the
>> +             * hardware is not so nice.  In particular, for compute shaders on
>> +             * BDW, the hardware places some debug bits in 23:15.  As it
>> +             * happens, bit 15 is the alpha channel mask.  This means that if
>> +             * you use a texturing instruction with a header in a compute
>> +             * shader, you may randomly get the alpha channel randomly
>> +             * disabled.  Since channel masks affect the return length of the
>> +             * sampler message, this can lead the GPU to expect a different
>> +             * mlen to the one you specified in the shader (probably 4 or 8)
>> +             * and this, in turn, hangs your GPU.
>> +             */
>
> This explanation is great, but my personal opinion is that it is
> better for the commit message than the comment. For a comment, what
> about something more terse, like:
>
>             /* The vertex and fragment stages have g0.2 set to 0, so
>              * header0.2 is 0 when g0 is copied. Other stages may not, so we
>              * must set it to 0 to avoid setting undesirable bits in the
>              * message.
>              */

Thanks for providing that comment. I totally agree.


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