[Mesa-dev] [PATCH] glsl: Restore Mesa-style to shader_enums.c/h.
Ilia Mirkin
imirkin at alum.mit.edu
Fri Jan 15 13:39:13 PST 2016
On Fri, Jan 15, 2016 at 4:34 PM, Matt Turner <mattst88 at gmail.com> wrote:
> ---
> src/glsl/nir/shader_enums.c | 24 ++++++++++++++++--------
> src/glsl/nir/shader_enums.h | 16 ++++++++--------
> 2 files changed, 24 insertions(+), 16 deletions(-)
>
> diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c
> index 10f546a..16b20db 100644
> --- a/src/glsl/nir/shader_enums.c
> +++ b/src/glsl/nir/shader_enums.c
> @@ -33,7 +33,8 @@
> #define ENUM(x) [x] = #x
> #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
>
> -const char * gl_shader_stage_name(gl_shader_stage stage)
> +const char *
> +gl_shader_stage_name(gl_shader_stage stage)
> {
> static const char *names[] = {
> ENUM(MESA_SHADER_VERTEX),
> @@ -51,7 +52,8 @@ const char * gl_shader_stage_name(gl_shader_stage stage)
> * Translate a gl_shader_stage to a short shader stage name for debug
> * printouts and error messages.
> */
> -const char * _mesa_shader_stage_to_string(unsigned stage)
> +const char *
> +_mesa_shader_stage_to_string(unsigned stage)
> {
> switch (stage) {
> case MESA_SHADER_VERTEX: return "vertex";
> @@ -69,7 +71,8 @@ const char * _mesa_shader_stage_to_string(unsigned stage)
> * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
> * for debug printouts and error messages.
> */
> -const char * _mesa_shader_stage_to_abbrev(unsigned stage)
> +const char *
> +_mesa_shader_stage_to_abbrev(unsigned stage)
> {
> switch (stage) {
> case MESA_SHADER_VERTEX: return "VS";
> @@ -83,7 +86,8 @@ const char * _mesa_shader_stage_to_abbrev(unsigned stage)
> unreachable("Unknown shader stage.");
> }
>
> -const char * gl_vert_attrib_name(gl_vert_attrib attrib)
> +const char *
> +gl_vert_attrib_name(gl_vert_attrib attrib)
> {
> static const char *names[] = {
> ENUM(VERT_ATTRIB_POS),
> @@ -124,7 +128,8 @@ const char * gl_vert_attrib_name(gl_vert_attrib attrib)
> return NAME(attrib);
> }
>
> -const char * gl_varying_slot_name(gl_varying_slot slot)
> +const char *
> +gl_varying_slot_name(gl_varying_slot slot)
> {
> static const char *names[] = {
> ENUM(VARYING_SLOT_POS),
> @@ -190,7 +195,8 @@ const char * gl_varying_slot_name(gl_varying_slot slot)
> return NAME(slot);
> }
>
> -const char * gl_system_value_name(gl_system_value sysval)
> +const char *
> +gl_system_value_name(gl_system_value sysval)
> {
> static const char *names[] = {
> ENUM(SYSTEM_VALUE_VERTEX_ID),
> @@ -216,7 +222,8 @@ const char * gl_system_value_name(gl_system_value sysval)
> return NAME(sysval);
> }
>
> -const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
> +const char *
> +glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
> {
> static const char *names[] = {
> ENUM(INTERP_QUALIFIER_NONE),
> @@ -228,7 +235,8 @@ const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
> return NAME(qual);
> }
>
> -const char * gl_frag_result_name(gl_frag_result result)
> +const char *
> +gl_frag_result_name(gl_frag_result result)
> {
> static const char *names[] = {
> ENUM(FRAG_RESULT_DEPTH),
> diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h
> index c747464..efc0b0d 100644
> --- a/src/glsl/nir/shader_enums.h
> +++ b/src/glsl/nir/shader_enums.h
> @@ -47,19 +47,19 @@ typedef enum
> MESA_SHADER_COMPUTE = 5,
> } gl_shader_stage;
>
> -const char * gl_shader_stage_name(gl_shader_stage stage);
> +const char *gl_shader_stage_name(gl_shader_stage stage);
Wouldn't the mesa style be to do
const char *
gl_shader_stage_name(gl_shader_stage stage);
? (Along with "extern" thrown in for no apparent reason.)
>
> /**
> * Translate a gl_shader_stage to a short shader stage name for debug
> * printouts and error messages.
> */
> -const char * _mesa_shader_stage_to_string(unsigned stage);
> +const char *_mesa_shader_stage_to_string(unsigned stage);
>
> /**
> * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
> * for debug printouts and error messages.
> */
> -const char * _mesa_shader_stage_to_abbrev(unsigned stage);
> +const char *_mesa_shader_stage_to_abbrev(unsigned stage);
>
> #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
>
> @@ -109,7 +109,7 @@ typedef enum
> VERT_ATTRIB_MAX = 33
> } gl_vert_attrib;
>
> -const char * gl_vert_attrib_name(gl_vert_attrib attrib);
> +const char *gl_vert_attrib_name(gl_vert_attrib attrib);
>
> /**
> * Symbolic constats to help iterating over
> @@ -254,7 +254,7 @@ typedef enum
> #define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX)
> #define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING)
>
> -const char * gl_varying_slot_name(gl_varying_slot slot);
> +const char *gl_varying_slot_name(gl_varying_slot slot);
>
> /**
> * Bitflags for varying slots.
> @@ -465,7 +465,7 @@ typedef enum
> SYSTEM_VALUE_MAX /**< Number of values */
> } gl_system_value;
>
> -const char * gl_system_value_name(gl_system_value sysval);
> +const char *gl_system_value_name(gl_system_value sysval);
>
> /**
> * The possible interpolation qualifiers that can be applied to a fragment
> @@ -483,7 +483,7 @@ enum glsl_interp_qualifier
> INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */
> };
>
> -const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual);
> +const char *glsl_interp_qualifier_name(enum glsl_interp_qualifier qual);
>
> /**
> * Fragment program results
> @@ -514,7 +514,7 @@ typedef enum
> FRAG_RESULT_DATA7,
> } gl_frag_result;
>
> -const char * gl_frag_result_name(gl_frag_result result);
> +const char *gl_frag_result_name(gl_frag_result result);
>
> #define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
>
> --
> 2.4.9
>
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