[Mesa-dev] [PATCH v2 02/10] glsl: keep track of ssbo variable being accessed, add access params
Ilia Mirkin
imirkin at alum.mit.edu
Mon Jan 18 18:30:20 PST 2016
Currently any access params (coherent/volatile/restrict) are being lost
when lowering to the ssbo load/store intrinsics. Keep track of the
variable being used, and bake its access params in as the last arg of
the load/store intrinsics.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
---
src/glsl/lower_ubo_reference.cpp | 23 +++++++++++++++++++++++
src/glsl/nir/shader_enums.h | 10 ++++++++++
2 files changed, 33 insertions(+)
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index a172054..2fa50c7 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -104,6 +104,7 @@ public:
struct gl_shader *shader;
struct gl_uniform_buffer_variable *ubo_var;
+ ir_variable *variable;
ir_rvalue *uniform_block;
bool progress;
};
@@ -317,6 +318,7 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
this->buffer_access_type =
var->is_in_shader_storage_block() ?
ssbo_load_access : ubo_load_access;
+ this->variable = var;
/* Compute the offset to the start if the dereference as well as other
* information we need to configure the write
@@ -370,6 +372,14 @@ shader_storage_buffer_object(const _mesa_glsl_parse_state *state)
return state->ARB_shader_storage_buffer_object_enable;
}
+static uint32_t
+ssbo_access_params(const ir_variable *var)
+{
+ return (var->data.image_coherent ? ACCESS_COHERENT : 0) |
+ (var->data.image_restrict ? ACCESS_RESTRICT : 0) |
+ (var->data.image_volatile ? ACCESS_VOLATILE : 0);
+}
+
ir_call *
lower_ubo_reference_visitor::ssbo_store(void *mem_ctx,
ir_rvalue *deref,
@@ -394,6 +404,10 @@ lower_ubo_reference_visitor::ssbo_store(void *mem_ctx,
ir_variable(glsl_type::uint_type, "write_mask" , ir_var_function_in);
sig_params.push_tail(writemask_ref);
+ ir_variable *access_ref = new(mem_ctx)
+ ir_variable(glsl_type::uint_type, "access" , ir_var_function_in);
+ sig_params.push_tail(access_ref);
+
ir_function_signature *sig = new(mem_ctx)
ir_function_signature(glsl_type::void_type, shader_storage_buffer_object);
assert(sig);
@@ -408,6 +422,7 @@ lower_ubo_reference_visitor::ssbo_store(void *mem_ctx,
call_params.push_tail(offset->clone(mem_ctx, NULL));
call_params.push_tail(deref->clone(mem_ctx, NULL));
call_params.push_tail(new(mem_ctx) ir_constant(write_mask));
+ call_params.push_tail(new(mem_ctx) ir_constant(ssbo_access_params(variable)));
return new(mem_ctx) ir_call(sig, NULL, &call_params);
}
@@ -426,6 +441,10 @@ lower_ubo_reference_visitor::ssbo_load(void *mem_ctx,
ir_variable(glsl_type::uint_type, "offset_ref" , ir_var_function_in);
sig_params.push_tail(offset_ref);
+ ir_variable *access_ref = new(mem_ctx)
+ ir_variable(glsl_type::uint_type, "access" , ir_var_function_in);
+ sig_params.push_tail(access_ref);
+
ir_function_signature *sig =
new(mem_ctx) ir_function_signature(type, shader_storage_buffer_object);
assert(sig);
@@ -444,6 +463,7 @@ lower_ubo_reference_visitor::ssbo_load(void *mem_ctx,
exec_list call_params;
call_params.push_tail(this->uniform_block->clone(mem_ctx, NULL));
call_params.push_tail(offset->clone(mem_ctx, NULL));
+ call_params.push_tail(new(mem_ctx) ir_constant(ssbo_access_params(variable)));
return new(mem_ctx) ir_call(sig, deref_result, &call_params);
}
@@ -499,6 +519,7 @@ lower_ubo_reference_visitor::write_to_memory(void *mem_ctx,
unsigned packing = var->get_interface_type()->interface_packing;
this->buffer_access_type = ssbo_store_access;
+ this->variable = var;
/* Compute the offset to the start if the dereference as well as other
* information we need to configure the write
@@ -678,6 +699,7 @@ lower_ubo_reference_visitor::process_ssbo_unsized_array_length(ir_rvalue **rvalu
int unsized_array_stride = calculate_unsized_array_stride(deref, packing);
this->buffer_access_type = ssbo_unsized_array_length_access;
+ this->variable = var;
/* Compute the offset to the start if the dereference as well as other
* information we need to calculate the length.
@@ -910,6 +932,7 @@ lower_ubo_reference_visitor::lower_ssbo_atomic_intrinsic(ir_call *ir)
unsigned packing = var->get_interface_type()->interface_packing;
this->buffer_access_type = ssbo_atomic_access;
+ this->variable = var;
setup_for_load_or_store(mem_ctx, var, deref,
&offset, &const_offset,
diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h
index c747464..19610c9 100644
--- a/src/glsl/nir/shader_enums.h
+++ b/src/glsl/nir/shader_enums.h
@@ -535,6 +535,16 @@ enum gl_frag_depth_layout
FRAG_DEPTH_LAYOUT_UNCHANGED
};
+/**
+ * \brief Buffer access qualifiers
+ */
+enum gl_buffer_access_qualifier
+{
+ ACCESS_COHERENT = 1,
+ ACCESS_RESTRICT = 2,
+ ACCESS_VOLATILE = 4,
+};
+
#ifdef __cplusplus
} /* extern "C" */
#endif
--
2.4.10
More information about the mesa-dev
mailing list