[Mesa-dev] mesa: Reduce libGL.so binary size by about 15%

Andreas Boll andreas.boll.dev at gmail.com
Tue Jan 19 05:21:50 PST 2016


Jeremy, did you have a chance to test this patch?
This patch would be still useful for OS X. For non-OS X this patch [1]
reduces the size of libGL.so further more.

Thanks,
Andreas

[1] https://patchwork.freedesktop.org/patch/70372/

2015-09-28 19:46 GMT+02:00 Jeremy Huddleston Sequoia <jeremyhu at apple.com>:
> I'll give it a go.
>
> It is still needed on OS X (and I think Windows).  It's just not used by the X server any more.
>
> --Jeremy
>
>> On Sep 28, 2015, at 10:26, Arlie Davis <arlied at google.com> wrote:
>>
>> I tried building Mesa on OS X, but I'm not nearly as familiar with development on OS X, so I wasn't able to get it to build.  If someone could build / test that on OS X, it would certainly give more confidence in its correctness.  I *think* the generated code is correct, but you know how that is.
>>
>> If there is no need for this on OS X any longer, then the best thing might be to remove it entirely.
>>
>> On Sat, Sep 26, 2015 at 5:56 PM, Jeremy Huddleston Sequoia <jeremyhu at apple.com> wrote:
>> Reviewing diffs of code that generates code is always ick. =(
>>
>> This *looks* right to me, but has it been given a beating for correctness?  If not, let me know, and I'll give it a whirl when I have some cycles.
>>
>> Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu at apple.com>
>>
>> ---
>>
>> You're right that this used to be use in xserver as well, but that was removed in:
>>
>> commit e61e19959d9138d5b81b1f25b7aa3e257918170d
>> Author: Adam Jackson <ajax at redhat.com>
>> Date:   Tue Dec 3 13:45:43 2013 -0500
>>
>>     xquartz/glx: Convert to non-glapi dispatch
>>
>>     CGL doesn't have anything like glXGetProcAddress, and the old code just
>>     called down to dlsym in any case.  It's a little mind-warping since
>>     dlopening a framework actually loads multiple dylibs, but that's just
>>     how OSX rolls.
>>
>>     Signed-off-by: Adam Jackson <ajax at redhat.com>
>>     Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu at apple.com>
>>
>>
>> > On Sep 22, 2015, at 15:55, Ian Romanick <idr at freedesktop.org> wrote:
>> >
>> > On 09/17/2015 03:19 PM, Arlie Davis wrote:
>> >> Ok, here's v2 of the change, with the suggested edits.
>> >
>> > So... I think this code is fine, and I admire the effort.  I have a
>> > couple concerns.
>> >
>> > 1. We have no way to test this, so it's quite possible something was broken.
>> >
>> > 2. This function is only used in the OSX builds.  Jeremy is the
>> > maintainer for those builds, so I've added him to the CC list.
>> >
>> > For every non-OSX build, we should just stop linking
>> > src/mapi/glapi/glapi_gentable.c.  I thought maybe the X sever used it,
>> > but I couldn't find any evidence of that.
>> >
>> > If this is still a viable route, I have a few suggestions of follow-on
>> > patches...
>> >
>> > I guess this patch is
>> >
>> > Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
>> >
>> > but I really think we need to get Jeremy's approval before pushing it.
>> >
>> >> From 5f393faa058f453408dfc640eecae3fe6335dfed Mon Sep 17 00:00:00 2001
>> >> From: Arlie Davis <arlied at google.com>
>> >> Date: Tue, 15 Sep 2015 09:58:34 -0700
>> >> Subject: [PATCH] This patch significantly reduces the size of the libGL.so
>> >> binary. It does not change the (externally visible) behavior of libGL.so at
>> >> all.
>> >>
>> >> gl_gentable.py generates a function, _glapi_create_table_from_handle.
>> >> This function allocates a large dispatch table, consisting of 1300 or so
>> >> function pointers, and fills this dispatch table by doing symbol lookups
>> >> on a given shared library.  Previously, gl_gentable.py would generate a
>> >> single, very large _glapi_create_table_from_handle function, with a short
>> >> cluster of lines for each entry point (function).  The idiom it generates
>> >> was a NULL check, a call to snprintf, a call to dlsym / GetProcAddress,
>> >> and then a store into the dispatch table.  Since this function processes
>> >> a large number of entry points, this code is duplicated many times over.
>> >>
>> >> We can encode the same information much more compactly, by using a lookup
>> >> table.  The previous total size of _glapi_create_table_from_handle on x64
>> >> was 125848 bytes.  By using a lookup table, the size of
>> >> _glapi_create_table_from_handle (and the related lookup tables) is reduced
>> >> to 10840 bytes.  In other words, this enormous function is reduced by 91%.
>> >> The size of the entire libGL.so binary (measured when stripped) itself drops
>> >> by 15%.
>> >>
>> >> So the purpose of this change is to reduce the binary size, which frees up
>> >> disk space, memory, etc.
>> >> ---
>> >> src/mapi/glapi/gen/gl_gentable.py | 57 ++++++++++++++++++++++++++++-----------
>> >> 1 file changed, 41 insertions(+), 16 deletions(-)
>> >>
>> >> diff --git a/src/mapi/glapi/gen/gl_gentable.py b/src/mapi/glapi/gen/gl_gentable.py
>> >> index 1b3eb72..7cd475a 100644
>> >> --- a/src/mapi/glapi/gen/gl_gentable.py
>> >> +++ b/src/mapi/glapi/gen/gl_gentable.py
>> >> @@ -113,6 +113,9 @@ __glapi_gentable_set_remaining_noop(struct _glapi_table *disp) {
>> >>             dispatch[i] = p.v;
>> >> }
>> >>
>> >> +"""
>> >> +
>> >> +footer = """
>> >> struct _glapi_table *
>> >> _glapi_create_table_from_handle(void *handle, const char *symbol_prefix) {
>> >>     struct _glapi_table *disp = calloc(_glapi_get_dispatch_table_size(), sizeof(_glapi_proc));
>> >> @@ -123,27 +126,28 @@ _glapi_create_table_from_handle(void *handle, const char *symbol_prefix) {
>> >>
>> >>     if(symbol_prefix == NULL)
>> >>         symbol_prefix = "";
>> >> -"""
>> >>
>> >> -footer = """
>> >> -    __glapi_gentable_set_remaining_noop(disp);
>> >> -
>> >> -    return disp;
>> >> -}
>> >> -"""
>> >> +    /* Note: This code relies on _glapi_table_func_names being sorted by the
>> >> +     * entry point index of each function.
>> >> +     */
>> >> +    for (int func_index = 0; func_index < GLAPI_TABLE_COUNT; ++func_index) {
>> >> +        const char *name = _glapi_table_func_names[func_index];
>> >> +        void ** procp = &((void **)disp)[func_index];
>> >>
>> >> -body_template = """
>> >> -    if(!disp->%(name)s) {
>> >> -        void ** procp = (void **) &disp->%(name)s;
>> >> -        snprintf(symboln, sizeof(symboln), "%%s%(entry_point)s", symbol_prefix);
>> >> +        snprintf(symboln, sizeof(symboln), \"%s%s\", symbol_prefix, name);
>> >> #ifdef _WIN32
>> >>         *procp = GetProcAddress(handle, symboln);
>> >> #else
>> >>         *procp = dlsym(handle, symboln);
>> >> #endif
>> >>     }
>> >> +    __glapi_gentable_set_remaining_noop(disp);
>> >> +
>> >> +    return disp;
>> >> +}
>> >> """
>> >>
>> >> +
>> >> class PrintCode(gl_XML.gl_print_base):
>> >>
>> >>     def __init__(self):
>> >> @@ -180,12 +184,33 @@ class PrintCode(gl_XML.gl_print_base):
>> >>
>> >>
>> >>     def printBody(self, api):
>> >> -        for f in api.functionIterateByOffset():
>> >> -            for entry_point in f.entry_points:
>> >> -                vars = { 'entry_point' : entry_point,
>> >> -                         'name' : f.name }
>> >>
>> >> -                print body_template % vars
>> >> +        # Determine how many functions have a defined offset.
>> >> +        func_count = 0
>> >> +        for f in api.functions_by_name.itervalues():
>> >> +            if f.offset != -1:
>> >> +                func_count += 1
>> >> +
>> >> +        # Build the mapping from offset to function name.
>> >> +        funcnames = [None] * func_count
>> >> +        for f in api.functions_by_name.itervalues():
>> >> +            if f.offset != -1:
>> >> +                if not (funcnames[f.offset] is None):
>> >> +                    raise Exception("Function table has more than one function with same offset (offset %d, func %s)" % (f.offset, f.name))
>> >> +                funcnames[f.offset] = f.name
>> >> +
>> >> +        # Check that the table has no gaps.  We expect a function at every offset,
>> >> +        # and the code which generates the table relies on this.
>> >> +        for i in xrange(0, func_count):
>> >> +            if funcnames[i] is None:
>> >> +                raise Exception("Function table has no function at offset %d" % (i))
>> >> +
>> >> +        print "#define GLAPI_TABLE_COUNT %d" % func_count
>> >> +        print "static const char * const _glapi_table_func_names[GLAPI_TABLE_COUNT] = {"
>> >> +        for i in xrange(0, func_count):
>> >> +            print "    /* %5d */ \"%s\"," % (i, funcnames[i])
>> >> +        print "};"
>> >> +
>> >>         return
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> On 09/16/2015 07:07 AM, Matt Turner wrote:
>> >>> On Tue, Sep 15, 2015 at 10:38 AM, Arlie Davis <arlied at google.com> wrote:
>> >>>>
>> >>>> Hello!  I noticed an inefficiency in libGL.so, so I thought I'd take a
>> >>>> stab at fixing it.  This is my first patch submitted to mesa-dev, so
>> >>>> if I'm doing anything dumb, let me know.  I can't use git send-email,
>> >>>> but I've formatted the patch using git format-patch, which should
>> >>>> hopefully produce similar output.  The patch text (below) describes
>> >>>> the inefficiency and the improvement.
>> >>>>
>> >>>>
>> >>>>
>> >>>> From 0abde226eed1b9f6052193f36f6cdc060698f621 Mon Sep 17 00:00:00 2001
>> >>>> From: Arlie Davis <arlied at google.com>
>> >>>> Date: Tue, 15 Sep 2015 09:58:34 -0700
>> >>>> Subject: [PATCH] This patch significantly reduces the size of the libGL.so
>> >>>>  binary. It does not change the (externally visible) behavior of libGL.so at
>> >>>>  all.
>> >>>>
>> >>>> gl_gentable.py generates a function, _glapi_create_table_from_handle.
>> >>>> This function allocates a large dispatch table, consisting of 1300 or so
>> >>>> function pointers, and fills this dispatch table by doing symbol lookups
>> >>>> on a given shared library.  Previously, gl_gentable.py would generate a
>> >>>> single, very large _glapi_create_table_from_handle function, with a short
>> >>>> cluster of lines for each entry point (function).  The idiom it generates
>> >>>> was a NULL check, a call to snprintf, a call to dlsym / GetProcAddress,
>> >>>> and then a store into the dispatch table.  Since this function processes
>> >>>> a large number of entry points, this code is duplicated many times over.
>> >>>>
>> >>>> We can encode the same information much more compactly, by using a lookup
>> >>>> table.  The previous total size of _glapi_create_table_from_handle on x64
>> >>>> was 125848 bytes.  By using a lookup table, the size of
>> >>>> _glapi_create_table_from_handle (and the related lookup tables) is reduced
>> >>>> to 10840 bytes.  In other words, this enormous function is reduced by 91%.
>> >>>> The size of the entire libGL.so binary (measured when stripped) itself drops
>> >>>> by 15%.
>> >>>>
>> >>>> So the purpose of this change is to reduce the binary size, which frees up
>> >>>> disk space, memory, etc.
>> >>>> ---
>> >>>
>> >>> Seems like a nice change. size lib/libGL.so.1.2.0 on my system shows
>> >>>
>> >>>    text   data    bss    dec    hex filename
>> >>>  604031  11360   2792 618183  96ec7 lib/libGL.so.1.2.0 before
>> >>>  490751  21920   2792 515463  7dd87 lib/libGL.so.1.2.0 after
>> >>>
>> >>> Feel free to include that in the commit message.
>> >>>
>> >>>>  src/mapi/glapi/gen/gl_gentable.py | 56 ++++++++++++++++++++++++++++-----------
>> >>>>  1 file changed, 40 insertions(+), 16 deletions(-)
>> >>>>
>> >>>> diff --git a/src/mapi/glapi/gen/gl_gentable.py b/src/mapi/glapi/gen/gl_gentable.py
>> >>>> index 1b3eb72..2563b6b 100644
>> >>>> --- a/src/mapi/glapi/gen/gl_gentable.py
>> >>>> +++ b/src/mapi/glapi/gen/gl_gentable.py
>> >>>> @@ -113,6 +113,9 @@ __glapi_gentable_set_remaining_noop(struct _glapi_table *disp) {
>> >>>>              dispatch[i] = p.v;
>> >>>>  }
>> >>>>
>> >>>> +"""
>> >>>> +
>> >>>> +footer = """
>> >>>>  struct _glapi_table *
>> >>>>  _glapi_create_table_from_handle(void *handle, const char *symbol_prefix) {
>> >>>>      struct _glapi_table *disp = calloc(_glapi_get_dispatch_table_size(), sizeof(_glapi_proc));
>> >>>> @@ -123,27 +126,27 @@ _glapi_create_table_from_handle(void *handle, const char *symbol_prefix) {
>> >>>>
>> >>>>      if(symbol_prefix == NULL)
>> >>>>          symbol_prefix = "";
>> >>>> -"""
>> >>>>
>> >>>> -footer = """
>> >>>> -    __glapi_gentable_set_remaining_noop(disp);
>> >>>> -
>> >>>> -    return disp;
>> >>>> -}
>> >>>> -"""
>> >>>> +    /* Note: This code relies on _glapi_table_func_names being sorted by the
>> >>>> +       entry point index of each function. */
>> >>>
>> >>> Mesa style puts the */ on its own line for multiline comments.
>> >>>
>> >>>> +    for (int func_index = 0; func_index < GLAPI_TABLE_COUNT; ++func_index) {
>> >>>> +        const char* name = _glapi_table_func_names[func_index];
>> >>>
>> >>> * goes with the var name, not the type. That is, "char* " should be "char *"
>> >>>
>> >>>> +        void ** procp = &((void **)disp)[func_index];
>> >>>>
>> >>>> -body_template = """
>> >>>> -    if(!disp->%(name)s) {
>> >>>
>> >>> We're removing the null check. Is that okay to do?
>> >>>
>> >>>> -        void ** procp = (void **) &disp->%(name)s;
>> >>>> -        snprintf(symboln, sizeof(symboln), "%%s%(entry_point)s", symbol_prefix);
>> >>>> +        snprintf(symboln, sizeof(symboln), \"%s%s\", symbol_prefix, name);
>> >>>>  #ifdef _WIN32
>> >>>>          *procp = GetProcAddress(handle, symboln);
>> >>>>  #else
>> >>>>          *procp = dlsym(handle, symboln);
>> >>>>  #endif
>> >>>>      }
>> >>>> +    __glapi_gentable_set_remaining_noop(disp);
>> >>>> +
>> >>>> +    return disp;
>> >>>> +}
>> >>>>  """
>> >>>>
>> >>>> +
>> >>>>  class PrintCode(gl_XML.gl_print_base):
>> >>>>
>> >>>>      def __init__(self):
>> >>>> @@ -180,12 +183,33 @@ class PrintCode(gl_XML.gl_print_base):
>> >>>>
>> >>>>
>> >>>>      def printBody(self, api):
>> >>>> -        for f in api.functionIterateByOffset():
>> >>>> -            for entry_point in f.entry_points:
>> >>>> -                vars = { 'entry_point' : entry_point,
>> >>>> -                         'name' : f.name }
>> >>>>
>> >>>> -                print body_template % vars
>> >>>> +        # Determine how many functions have a defined offset.
>> >>>> +        func_count = 0
>> >>>> +        for f in api.functions_by_name.itervalues():
>> >>>> +            if f.offset != -1:
>> >>>> +                func_count += 1
>> >>>> +
>> >>>> +        # Build the mapping from offset to function name.
>> >>>> +        funcnames = [None] * func_count
>> >>>> +        for f in api.functions_by_name.itervalues():
>> >>>> +            if f.offset != -1:
>> >>>> +                if not (funcnames[f.offset] is None):
>> >>>> +                    raise Exception("Function table has more than one function with same offset (offset %d, func %s)" % (f.offset, f.name))
>> >>>> +                funcnames[f.offset] = f.name
>> >>>> +
>> >>>> +        # Check that the table has no gaps.  We expect a function at every offset,
>> >>>> +        # and the code which generates the table relies on this.
>> >>>> +        for i in range(0, func_count):
>> >>>
>> >>> I don't know much python, but I think you want to use xrange instead of range.
>> >>>
>> >>>> +            if funcnames[i] is None:
>> >>>> +                raise Exception("Function table has no function at offset %d" % (i))
>> >>>> +
>> >>>> +        print "#define GLAPI_TABLE_COUNT %d" % func_count
>> >>>> +        print "static const char* const _glapi_table_func_names[GLAPI_TABLE_COUNT] = {"
>> >>>
>> >>> "char*" -> "char *"
>> >>>
>> >>>> +        for i in range(0, func_count):
>> >>>
>> >>> xrange instead of range, I think.
>> >>>
>> >>>> +            print "    /* %5d */ \"%s\"," % (i, funcnames[i])
>> >>>> +        print "};"
>> >>>> +
>> >>>>          return
>> >> _______________________________________________
>> >> mesa-dev mailing list
>> >> mesa-dev at lists.freedesktop.org
>> >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>> >>
>> >
>>
>>
>
>
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