[Mesa-dev] Using all PS export formats in RadeonSI
Marek Olšák
maraeo at gmail.com
Tue Jan 19 08:11:19 PST 2016
Hi,
This series adds support for all pixel shader export formats. It should double the fill rate for these formats:
- 1-4 channels of type S/UINT8, S/UINT16, S/UNORM16
- 1-2 channels of type S/UINT32, FLOAT32
Some of them have to fall back to the original slow mode depending on whether blending or alpha-to-coverage is enabled. ABGR_32 is the only slow format.
I haven't seen much improvement from this in real benchmarks.
This is a prerequisite for making RB+ work on Stoney, because RB+ is strict about which export formats can be used.
Please review.
Marek
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