[Mesa-dev] [PATCH 1/2] radeonsi: add max waves / CU to shader stats
eocallaghan at alterapraxis.com
eocallaghan at alterapraxis.com
Tue Jan 19 23:51:43 PST 2016
This series is,
Reviewed-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
On 2016-01-20 12:39, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
> src/gallium/drivers/radeonsi/si_shader.c | 33
> +++++++++++++++++++++++++++++---
> 1 file changed, 30 insertions(+), 3 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_shader.c
> b/src/gallium/drivers/radeonsi/si_shader.c
> index 0c5fd32..5c536f8 100644
> --- a/src/gallium/drivers/radeonsi/si_shader.c
> +++ b/src/gallium/drivers/radeonsi/si_shader.c
> @@ -3994,12 +3994,39 @@ static void si_shader_dump_stats(struct
> si_screen *sscreen,
> struct pipe_debug_callback *debug,
> unsigned processor)
> {
> + /* Compute the maximum number of waves.
> + * The pixel shader additionally allocates 1 - 48 blocks of LDS
> + * depending on non-compile times parameters.
> + */
> + unsigned ps_lds_size = processor == TGSI_PROCESSOR_FRAGMENT ? 1 : 0;
> + unsigned lds_size = ps_lds_size + conf->lds_size;
> + unsigned max_waves = 10;
> +
> + if (conf->num_sgprs) {
> + if (sscreen->b.chip_class >= VI)
> + max_waves = MIN2(max_waves, 800 / conf->num_sgprs);
> + else
> + max_waves = MIN2(max_waves, 512 / conf->num_sgprs);
> + }
> +
> + if (conf->num_vgprs)
> + max_waves = MIN2(max_waves, 256 / conf->num_vgprs);
> +
> + if (lds_size)
> + max_waves = MIN2(max_waves, 128 / lds_size);
> +
> if (r600_can_dump_shader(&sscreen->b, processor)) {
> fprintf(stderr, "*** SHADER STATS ***\n"
> - "SGPRS: %d\nVGPRS: %d\nCode Size: %d bytes\nLDS: %d blocks\n"
> - "Scratch: %d bytes per wave\n********************\n",
> + "SGPRS: %d\n"
> + "VGPRS: %d\n"
> + "Code Size: %d bytes\n"
> + "LDS: %d blocks\n"
> + "Scratch: %d bytes per wave\n"
> + "Max waves / CU: %d\n"
> + "********************\n",
> conf->num_sgprs, conf->num_vgprs, code_size,
> - conf->lds_size, conf->scratch_bytes_per_wave);
> + conf->lds_size, conf->scratch_bytes_per_wave,
> + max_waves);
> }
>
> pipe_debug_message(debug, SHADER_INFO,
More information about the mesa-dev
mailing list