[Mesa-dev] [PATCH] glsl: expose accurate gl_MaxCompute* constants rather than cooked values

Ilia Mirkin imirkin at alum.mit.edu
Wed Jan 20 00:06:53 PST 2016


Looks like the various max's were never plumbed through. This fixes dEQP
test failures which checked for gl_MaxCompute* to match up to the
relevant GL queries.

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 src/glsl/builtin_variables.cpp  | 15 ++++++++++-----
 src/glsl/glsl_parser_extras.cpp |  7 +++++++
 src/glsl/glsl_parser_extras.h   |  5 +++++
 src/glsl/main.cpp               |  4 ++++
 src/mesa/main/config.h          | 10 ----------
 5 files changed, 26 insertions(+), 15 deletions(-)

diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index cc7fca2..a8bcdff 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -772,11 +772,16 @@ builtin_variable_generator::generate_constants()
    }
 
    if (state->is_version(430, 310) || state->ARB_compute_shader_enable) {
-      add_const("gl_MaxComputeAtomicCounterBuffers", MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS);
-      add_const("gl_MaxComputeAtomicCounters", MAX_COMPUTE_ATOMIC_COUNTERS);
-      add_const("gl_MaxComputeImageUniforms", MAX_COMPUTE_IMAGE_UNIFORMS);
-      add_const("gl_MaxComputeTextureImageUnits", MAX_COMPUTE_TEXTURE_IMAGE_UNITS);
-      add_const("gl_MaxComputeUniformComponents", MAX_COMPUTE_UNIFORM_COMPONENTS);
+      add_const("gl_MaxComputeAtomicCounterBuffers",
+                state->Const.MaxComputeAtomicCounterBuffers);
+      add_const("gl_MaxComputeAtomicCounters",
+                state->Const.MaxComputeAtomicCounters);
+      add_const("gl_MaxComputeImageUniforms",
+                state->Const.MaxComputeImageUniforms);
+      add_const("gl_MaxComputeTextureImageUnits",
+                state->Const.MaxComputeTextureImageUnits);
+      add_const("gl_MaxComputeUniformComponents",
+                state->Const.MaxComputeUniformComponents);
 
       add_const_ivec3("gl_MaxComputeWorkGroupCount",
                       state->Const.MaxComputeWorkGroupCount[0],
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 1d74db5..8765eb8 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -119,6 +119,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
    this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
    this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
    this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
+   this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
    this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
    this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
    this->Const.MaxVertexAtomicCounterBuffers =
@@ -131,6 +132,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
    this->Const.MaxFragmentAtomicCounterBuffers =
       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
+   this->Const.MaxComputeAtomicCounterBuffers =
+      ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
    this->Const.MaxCombinedAtomicCounterBuffers =
       ctx->Const.MaxCombinedAtomicBuffers;
    this->Const.MaxAtomicCounterBufferSize =
@@ -142,6 +145,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
    for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
       this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
 
+   this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
+   this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
+
    this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
    this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
    this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
@@ -150,6 +156,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
    this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
    this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
    this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
+   this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
    this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
 
    /* ARB_viewport_array */
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index ecc2992..43a99ad 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -424,6 +424,11 @@ struct _mesa_glsl_parse_state {
       unsigned MaxAtomicCounterBufferSize;
 
       /* ARB_compute_shader */
+      unsigned MaxComputeAtomicCounterBuffers;
+      unsigned MaxComputeAtomicCounters;
+      unsigned MaxComputeImageUniforms;
+      unsigned MaxComputeTextureImageUnits;
+      unsigned MaxComputeUniformComponents;
       unsigned MaxComputeWorkGroupCount[3];
       unsigned MaxComputeWorkGroupSize[3];
 
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index c9432f1..bdf2f07 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -63,6 +63,10 @@ initialize_context(struct gl_context *ctx, gl_api api)
    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
 
    switch (ctx->Const.GLSLVersion) {
    case 100:
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index a769e51..820ae07 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -288,16 +288,6 @@
 #define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0
 /*@}*/
 
-/** For GL_ARB_compute_shader */
-/*@{*/
-#define MAX_COMPUTE_UNIFORM_BLOCKS          12
-#define MAX_COMPUTE_TEXTURE_IMAGE_UNITS     16
-#define MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS  8
-#define MAX_COMPUTE_ATOMIC_COUNTERS         8
-#define MAX_COMPUTE_UNIFORM_COMPONENTS      512
-#define MAX_COMPUTE_IMAGE_UNIFORMS          8
-/*@}*/
-
 /** For GL_ARB_pipeline_statistics_query */
 #define MAX_PIPELINE_STATISTICS             11
 
-- 
2.4.10



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