[Mesa-dev] [PATCH v3 1.5/10] glsl: always initialize image_* fields, copy them on interface init
Iago Toral
itoral at igalia.com
Thu Jan 21 00:35:31 PST 2016
On Tue, 2016-01-19 at 01:50 -0500, Ilia Mirkin wrote:
> Interfaces can have image properties set in case they are buffer
> interfaces. Make sure not to lose this information.
Looks good to me,
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> src/glsl/builtin_variables.cpp | 5 +++++
> src/glsl/nir/glsl_types.cpp | 5 +++++
> src/glsl/nir/glsl_types.h | 3 ++-
> 3 files changed, 12 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index 221aab0..cc7fca2 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -328,6 +328,11 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
> this->fields[this->num_fields].sample = 0;
> this->fields[this->num_fields].patch = 0;
> this->fields[this->num_fields].precision = GLSL_PRECISION_NONE;
> + this->fields[this->num_fields].image_read_only = 0;
> + this->fields[this->num_fields].image_write_only = 0;
> + this->fields[this->num_fields].image_coherent = 0;
> + this->fields[this->num_fields].image_volatile = 0;
> + this->fields[this->num_fields].image_restrict = 0;
> this->num_fields++;
> }
>
> diff --git a/src/glsl/nir/glsl_types.cpp b/src/glsl/nir/glsl_types.cpp
> index 44d3056..c98597b 100644
> --- a/src/glsl/nir/glsl_types.cpp
> +++ b/src/glsl/nir/glsl_types.cpp
> @@ -163,6 +163,11 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
> this->fields.structure[i].sample = fields[i].sample;
> this->fields.structure[i].matrix_layout = fields[i].matrix_layout;
> this->fields.structure[i].patch = fields[i].patch;
> + this->fields.structure[i].image_read_only = fields[i].image_read_only;
> + this->fields.structure[i].image_write_only = fields[i].image_write_only;
> + this->fields.structure[i].image_coherent = fields[i].image_coherent;
> + this->fields.structure[i].image_volatile = fields[i].image_volatile;
> + this->fields.structure[i].image_restrict = fields[i].image_restrict;
> this->fields.structure[i].precision = fields[i].precision;
> }
>
> diff --git a/src/glsl/nir/glsl_types.h b/src/glsl/nir/glsl_types.h
> index 0b83727..8723fd0 100644
> --- a/src/glsl/nir/glsl_types.h
> +++ b/src/glsl/nir/glsl_types.h
> @@ -863,7 +863,8 @@ struct glsl_struct_field {
> glsl_struct_field(const struct glsl_type *_type, const char *_name)
> : type(_type), name(_name), location(-1), interpolation(0), centroid(0),
> sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
> - precision(GLSL_PRECISION_NONE)
> + precision(GLSL_PRECISION_NONE), image_read_only(0), image_write_only(0),
> + image_coherent(0), image_volatile(0), image_restrict(0)
> {
> /* empty */
> }
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