[Mesa-dev] [PATCH 3/3] mesa: Deal with size differences between GLuint and GLhandleARB in GetAttachedObjectsARB
Jeremy Huddleston Sequoia
jeremyhu at apple.com
Thu Jan 21 08:34:50 PST 2016
> On Jan 21, 2016, at 07:51, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
>
> Wow... did you actually run into that crash?
No. I was just paying attention to compiler warnings ;)
>
> On 20.01.2016 20:14, Jeremy Huddleston Sequoia wrote:
>> Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu at apple.com>
>> ---
>> src/mesa/main/shaderapi.c | 12 +++++++++++-
>> 1 file changed, 11 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>> index a988f41..75fc17c 100644
>> --- a/src/mesa/main/shaderapi.c
>> +++ b/src/mesa/main/shaderapi.c
>> @@ -1374,10 +1374,20 @@ _mesa_DetachShader(GLuint program, GLuint shader)
>>
>> void GLAPIENTRY
>> _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
>> - GLsizei * count, GLhandleARB * obj)
>> + GLsizei * count, GLhandleARB * objARB)
>> {
>> + int i;
>> + GLuint *obj = calloc(maxCount, sizeof(GLuint));
>> + assert(obj);
>> +
>
> Is there a precedent for using assert in this way? It feels wrong to me, better set GL_OUT_OF_MEMORY.
Yes, I was just following behavior from elsewhere in the same source file. In read_shader(), we have:
buffer = malloc(shader_size);
assert(buffer);
I'm happy to change that to the following if you think it more appropriate:
GLuint *obj;
GET_CURRENT_CONTEXT(ctx);
obj = calloc(maxCount, sizeof(GLuint));
if (!obj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
return;
}
...
>
>> GET_CURRENT_CONTEXT(ctx);
>> get_attached_shaders(ctx, container, maxCount, count, obj);
>> +
>> + for (i=0 ; i < *count; i++) {
>> + objARB[i] = (GLhandleARB)obj[i];
>
> Since this can only ever be a widening of the type, you don't really need the cast here.
True.
>
> Nicolai
>
>> + }
>> +
>> + free(obj);
>> }
>>
>>
>>
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