[Mesa-dev] [PATCH v2] mesa: Deal with size differences between GLuint and GLhandleARB in GetAttachedObjectsARB
Jeremy Huddleston Sequoia
jeremyhu at apple.com
Thu Jan 21 08:48:46 PST 2016
Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu at apple.com>
CC: Nicolai Hähnle <nhaehnle at gmail.com>
CC: Matt Turner <mattst88 at gmail.com>
---
src/mesa/main/shaderapi.c | 18 +++++++++++++++++-
1 file changed, 17 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index a988f41..7a0d19a 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1374,10 +1374,26 @@ _mesa_DetachShader(GLuint program, GLuint shader)
void GLAPIENTRY
_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
- GLsizei * count, GLhandleARB * obj)
+ GLsizei * count, GLhandleARB * objARB)
{
+ int i;
+ GLuint *obj;
+
GET_CURRENT_CONTEXT(ctx);
+
+ obj = calloc(maxCount, sizeof(GLuint));
+ if (!obj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+ return;
+ }
+
get_attached_shaders(ctx, container, maxCount, count, obj);
+
+ for (i = 0 ; i < *count; i++) {
+ objARB[i] = (GLhandleARB)obj[i];
+ }
+
+ free(obj);
}
--
2.7.0
More information about the mesa-dev
mailing list