[Mesa-dev] [PATCH v4 02/11] glsl: always initialize image_* fields, copy them on interface init

Ilia Mirkin imirkin at alum.mit.edu
Sun Jan 24 10:59:12 PST 2016


Interfaces can have image properties set in case they are buffer
interfaces. Make sure not to lose this information.

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
---
 src/glsl/builtin_variables.cpp | 5 +++++
 src/glsl/nir/glsl_types.cpp    | 5 +++++
 src/glsl/nir/glsl_types.h      | 3 ++-
 3 files changed, 12 insertions(+), 1 deletion(-)

diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index ccc04c0..70facd0 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -328,6 +328,11 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
    this->fields[this->num_fields].sample = 0;
    this->fields[this->num_fields].patch = 0;
    this->fields[this->num_fields].precision = GLSL_PRECISION_NONE;
+   this->fields[this->num_fields].image_read_only = 0;
+   this->fields[this->num_fields].image_write_only = 0;
+   this->fields[this->num_fields].image_coherent = 0;
+   this->fields[this->num_fields].image_volatile = 0;
+   this->fields[this->num_fields].image_restrict = 0;
    this->num_fields++;
 }
 
diff --git a/src/glsl/nir/glsl_types.cpp b/src/glsl/nir/glsl_types.cpp
index 44d3056..c98597b 100644
--- a/src/glsl/nir/glsl_types.cpp
+++ b/src/glsl/nir/glsl_types.cpp
@@ -163,6 +163,11 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
       this->fields.structure[i].sample = fields[i].sample;
       this->fields.structure[i].matrix_layout = fields[i].matrix_layout;
       this->fields.structure[i].patch = fields[i].patch;
+      this->fields.structure[i].image_read_only = fields[i].image_read_only;
+      this->fields.structure[i].image_write_only = fields[i].image_write_only;
+      this->fields.structure[i].image_coherent = fields[i].image_coherent;
+      this->fields.structure[i].image_volatile = fields[i].image_volatile;
+      this->fields.structure[i].image_restrict = fields[i].image_restrict;
       this->fields.structure[i].precision = fields[i].precision;
    }
 
diff --git a/src/glsl/nir/glsl_types.h b/src/glsl/nir/glsl_types.h
index 0b83727..8723fd0 100644
--- a/src/glsl/nir/glsl_types.h
+++ b/src/glsl/nir/glsl_types.h
@@ -863,7 +863,8 @@ struct glsl_struct_field {
    glsl_struct_field(const struct glsl_type *_type, const char *_name)
       : type(_type), name(_name), location(-1), interpolation(0), centroid(0),
         sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
-        precision(GLSL_PRECISION_NONE)
+        precision(GLSL_PRECISION_NONE), image_read_only(0), image_write_only(0),
+        image_coherent(0), image_volatile(0), image_restrict(0)
    {
       /* empty */
    }
-- 
2.4.10



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