[Mesa-dev] [PATCH 17/17] st/mesa: expose ARB_compute_shader when compute is supported
Nicolai Hähnle
nhaehnle at gmail.com
Mon Jan 25 08:17:58 PST 2016
On 25.01.2016 10:04, Ilia Mirkin wrote:
> Yeah so this isn't going to fly. r600/radeonsi both expose
> PIPE_CAP_COMPUTE, for clover, but won't support these compute shaders
> quite yet. Not sure what the solution is here... maybe just add
> another cap? PIPE_CAP_GLSL_COMPUTE or something? Or require a backend
> to also set PIPE_CAP_GLSL_VERSION to 430 for ARB_compute_shader to
> become exposed? Don't know.
GLSL 430 also requires arrays_of_arrays. I don't actually know how much
we need to do to support that, but maybe it'd be better not to depend on
that.
A new cap is an option. A slightly weird but I think reasonable option
would be to require a PIPE_CAP_GLSL_VERSION of 420, since
ARB_compute_shader officially requires OpenGL 4.2 anyway, and then let
us deal with the fallout when we up that version number.
Cheers,
Nicolai
>
> -ilia
>
> On Sun, Jan 24, 2016 at 4:09 PM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/mesa/state_tracker/st_extensions.c | 1 +
>> 1 file changed, 1 insertion(+)
>>
>> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
>> index 2374dcc..ec30d99 100644
>> --- a/src/mesa/state_tracker/st_extensions.c
>> +++ b/src/mesa/state_tracker/st_extensions.c
>> @@ -489,6 +489,7 @@ void st_init_extensions(struct pipe_screen *screen,
>> { o(ARB_clear_texture), PIPE_CAP_CLEAR_TEXTURE },
>> { o(ARB_clip_control), PIPE_CAP_CLIP_HALFZ },
>> { o(ARB_color_buffer_float), PIPE_CAP_VERTEX_COLOR_UNCLAMPED },
>> + { o(ARB_compute_shader), PIPE_CAP_COMPUTE },
>> { o(ARB_conditional_render_inverted), PIPE_CAP_CONDITIONAL_RENDER_INVERTED },
>> { o(ARB_copy_image), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
>> { o(ARB_depth_clamp), PIPE_CAP_DEPTH_CLIP_DISABLE },
>> --
>> 2.6.4
>>
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