[Mesa-dev] [PATCH 04/12] nir: Add lowering of nir_op_unpack_half_2x16.

Matt Turner mattst88 at gmail.com
Mon Jan 25 15:18:04 PST 2016


---
 src/glsl/nir/nir.h                     |  3 +++
 src/glsl/nir/nir_lower_alu_to_scalar.c | 30 ++++++++++++++++++++++++++----
 2 files changed, 29 insertions(+), 4 deletions(-)

diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index e2bd2bf..1113030 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1468,6 +1468,9 @@ typedef struct nir_shader_compiler_options {
    /** lowers ffract to fsub+ffloor: */
    bool lower_ffract;
 
+   bool lower_pack_half_2x16;
+   bool lower_unpack_half_2x16;
+
    /**
     * Does the driver support real 32-bit integers?  (Otherwise, integers
     * are simulated by floats.)
diff --git a/src/glsl/nir/nir_lower_alu_to_scalar.c b/src/glsl/nir/nir_lower_alu_to_scalar.c
index 0a27e66..5372fbe 100644
--- a/src/glsl/nir/nir_lower_alu_to_scalar.c
+++ b/src/glsl/nir/nir_lower_alu_to_scalar.c
@@ -97,6 +97,20 @@ lower_alu_instr_scalar(nir_alu_instr *instr, nir_builder *b)
        */
       return;
 
+   case nir_op_pack_half_2x16:
+      if (!b->shader->options->lower_pack_half_2x16)
+         return;
+
+      nir_ssa_def *val =
+         nir_pack_half_2x16_split(b, nir_channel(b, instr->src[0].src.ssa,
+                                                 instr->src[0].swizzle[0]),
+                                     nir_channel(b, instr->src[0].src.ssa,
+                                                 instr->src[0].swizzle[1]));
+
+      nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa, nir_src_for_ssa(val));
+      nir_instr_remove(&instr->instr);
+      return;
+
    case nir_op_unpack_unorm_4x8:
    case nir_op_unpack_snorm_4x8:
    case nir_op_unpack_unorm_2x16:
@@ -106,11 +120,19 @@ lower_alu_instr_scalar(nir_alu_instr *instr, nir_builder *b)
        */
       return;
 
-   case nir_op_unpack_half_2x16:
-      /* We could split this into unpack_half_2x16_split_[xy], but should
-       * we?
-       */
+   case nir_op_unpack_half_2x16: {
+      if (!b->shader->options->lower_unpack_half_2x16)
+         return;
+
+      nir_ssa_def *comps[2];
+      comps[0] = nir_unpack_half_2x16_split_x(b, instr->src[0].src.ssa);
+      comps[1] = nir_unpack_half_2x16_split_y(b, instr->src[0].src.ssa);
+      nir_ssa_def *vec = nir_vec(b, comps, 2);
+
+      nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa, nir_src_for_ssa(vec));
+      nir_instr_remove(&instr->instr);
       return;
+   }
 
    case nir_op_fdph: {
       nir_ssa_def *sum[4];
-- 
2.4.10



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