[Mesa-dev] [PATCH 03/17] gallium/cso: add support for compute shaders
Marek Olšák
maraeo at gmail.com
Tue Jan 26 02:30:10 PST 2016
Functions cso_save_compute_shader & cso_restore_compute_shader, and
the compute_shader_saved variable can be removed. There is no use for
them as far as I can see.
Marek
On Sun, Jan 24, 2016 at 10:09 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/gallium/auxiliary/cso_cache/cso_context.c | 53 +++++++++++++++++++++++++++
> src/gallium/auxiliary/cso_cache/cso_context.h | 6 +++
> 2 files changed, 59 insertions(+)
>
> diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
> index 6b29b20..ddcd1cc 100644
> --- a/src/gallium/auxiliary/cso_cache/cso_context.c
> +++ b/src/gallium/auxiliary/cso_cache/cso_context.c
> @@ -69,6 +69,7 @@ struct cso_context {
>
> boolean has_geometry_shader;
> boolean has_tessellation;
> + boolean has_compute_shader;
> boolean has_streamout;
>
> struct pipe_sampler_view *fragment_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
> @@ -106,6 +107,7 @@ struct cso_context {
> void *geometry_shader, *geometry_shader_saved;
> void *tessctrl_shader, *tessctrl_shader_saved;
> void *tesseval_shader, *tesseval_shader_saved;
> + void *compute_shader, *compute_shader_saved;
> void *velements, *velements_saved;
> struct pipe_query *render_condition, *render_condition_saved;
> uint render_condition_mode, render_condition_mode_saved;
> @@ -272,6 +274,10 @@ struct cso_context *cso_create_context( struct pipe_context *pipe )
> PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
> ctx->has_tessellation = TRUE;
> }
> + if (pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_COMPUTE,
> + PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
> + ctx->has_compute_shader = TRUE;
> + }
> if (pipe->screen->get_param(pipe->screen,
> PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0) {
> ctx->has_streamout = TRUE;
> @@ -333,6 +339,10 @@ void cso_destroy_context( struct cso_context *ctx )
> ctx->pipe->bind_tes_state(ctx->pipe, NULL);
> ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_EVAL, 0, NULL);
> }
> + if (ctx->has_compute_shader) {
> + ctx->pipe->bind_compute_state(ctx->pipe, NULL);
> + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_COMPUTE, 0, NULL);
> + }
> ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );
>
> if (ctx->has_streamout)
> @@ -907,6 +917,49 @@ void cso_restore_tesseval_shader(struct cso_context *ctx)
> ctx->tesseval_shader_saved = NULL;
> }
>
> +void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle)
> +{
> + assert(ctx->has_compute_shader || !handle);
> +
> + if (ctx->has_compute_shader && ctx->compute_shader != handle) {
> + ctx->compute_shader = handle;
> + ctx->pipe->bind_compute_state(ctx->pipe, handle);
> + }
> +}
> +
> +void cso_delete_compute_shader(struct cso_context *ctx, void *handle)
> +{
> + if (handle == ctx->compute_shader) {
> + /* unbind before deleting */
> + ctx->pipe->bind_compute_state(ctx->pipe, NULL);
> + ctx->compute_shader = NULL;
> + }
> + ctx->pipe->delete_compute_state(ctx->pipe, handle);
> +}
> +
> +void cso_save_compute_shader(struct cso_context *ctx)
> +{
> + if (!ctx->has_compute_shader) {
> + return;
> + }
> +
> + assert(!ctx->compute_shader_saved);
> + ctx->compute_shader_saved = ctx->compute_shader;
> +}
> +
> +void cso_restore_compute_shader(struct cso_context *ctx)
> +{
> + if (!ctx->has_compute_shader) {
> + return;
> + }
> +
> + if (ctx->compute_shader_saved != ctx->compute_shader) {
> + ctx->pipe->bind_compute_state(ctx->pipe, ctx->compute_shader_saved);
> + ctx->compute_shader = ctx->compute_shader_saved;
> + }
> + ctx->compute_shader_saved = NULL;
> +}
> +
> enum pipe_error
> cso_set_vertex_elements(struct cso_context *ctx,
> unsigned count,
> diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h
> index f0a2739..97f18c7 100644
> --- a/src/gallium/auxiliary/cso_cache/cso_context.h
> +++ b/src/gallium/auxiliary/cso_cache/cso_context.h
> @@ -151,6 +151,12 @@ void cso_save_tesseval_shader(struct cso_context *cso);
> void cso_restore_tesseval_shader(struct cso_context *cso);
>
>
> +void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle);
> +void cso_delete_compute_shader(struct cso_context *ctx, void *handle);
> +void cso_save_compute_shader(struct cso_context *cso);
> +void cso_restore_compute_shader(struct cso_context *cso);
> +
> +
> void cso_set_framebuffer(struct cso_context *cso,
> const struct pipe_framebuffer_state *fb);
> void cso_save_framebuffer(struct cso_context *cso);
> --
> 2.6.4
>
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