[Mesa-dev] [PATCH 18/18] trace: add all compute related functions
Marek Olšák
maraeo at gmail.com
Tue Jan 26 03:47:06 PST 2016
On Sun, Jan 24, 2016 at 10:18 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>
> I have forgot this one...
>
> src/gallium/drivers/trace/tr_context.c | 80 +++++++++++++++++++++++++++++++
> src/gallium/drivers/trace/tr_dump_state.c | 51 ++++++++++++++++++++
> src/gallium/drivers/trace/tr_dump_state.h | 4 ++
> src/gallium/drivers/trace/tr_screen.c | 25 ++++++++++
> 4 files changed, 160 insertions(+)
>
> diff --git a/src/gallium/drivers/trace/tr_context.c b/src/gallium/drivers/trace/tr_context.c
> index 4af4dfe..a508a49 100644
> --- a/src/gallium/drivers/trace/tr_context.c
> +++ b/src/gallium/drivers/trace/tr_context.c
> @@ -560,6 +560,51 @@ TRACE_SHADER_STATE(tes)
>
>
> static inline void *
> +trace_context_create_compute_state(struct pipe_context *_pipe,
> + const struct pipe_compute_state *state)
> +{
> + struct trace_context *tr_ctx = trace_context(_pipe);
> + struct pipe_context *pipe = tr_ctx->pipe;
> + void * result;
> +
> + trace_dump_call_begin("pipe_context", "create_compute_state");
> + trace_dump_arg(ptr, pipe);
> + trace_dump_arg(compute_state, state);
> + result = pipe->create_compute_state(pipe, state);
> + trace_dump_ret(ptr, result);
> + trace_dump_call_end();
> + return result;
> +}
> +
> +static inline void
> +trace_context_bind_compute_state(struct pipe_context *_pipe,
> + void *state)
> +{
> + struct trace_context *tr_ctx = trace_context(_pipe);
> + struct pipe_context *pipe = tr_ctx->pipe;
> +
> + trace_dump_call_begin("pipe_context", "bind_compute_state");
> + trace_dump_arg(ptr, pipe);
> + trace_dump_arg(ptr, state);
> + pipe->bind_compute_state(pipe, state);
> + trace_dump_call_end();
> +}
> +
> +static inline void
> +trace_context_delete_compute_state(struct pipe_context *_pipe,
> + void *state)
> +{
> + struct trace_context *tr_ctx = trace_context(_pipe);
> + struct pipe_context *pipe = tr_ctx->pipe;
> +
> + trace_dump_call_begin("pipe_context", "delete_compute_state");
> + trace_dump_arg(ptr, pipe);
> + trace_dump_arg(ptr, state);
> + pipe->delete_compute_state(pipe, state);
> + trace_dump_call_end();
> +}
> +
> +static inline void *
> trace_context_create_vertex_elements_state(struct pipe_context *_pipe,
> unsigned num_elements,
> const struct pipe_vertex_element *elements)
> @@ -1599,6 +1644,37 @@ static void trace_context_set_shader_buffers(struct pipe_context *_context,
> FREE(_buffers);
> }
>
> +static void trace_context_launch_grid(struct pipe_context *_pipe,
> + const struct pipe_grid_info *info)
> +{
> + struct trace_context *tr_ctx = trace_context(_pipe);
> + struct pipe_context *pipe = tr_ctx->pipe;
> +
> + trace_dump_call_begin("pipe_context", "launch_grid");
> +
> + trace_dump_arg(ptr, pipe);
> + trace_dump_arg(grid_info, info);
> +
> + trace_dump_trace_flush();
> +
> + if (info->indirect) {
> + struct pipe_grid_info *_info = NULL;
> +
> + _info = MALLOC(sizeof(*_info));
> + if (!_info)
> + return;
There is no reason to use malloc here.
Marek
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